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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.1.2 Release
+ [CHANGED] commented out many diag_logs + [CHANGED] bandit status is now at -5000 instead of -2000
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@@ -24,7 +24,7 @@ if (vehicle player != player) exitWith {TradeInprogress = false; cutText ["You m
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_myModel = (typeOf player);
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_itemNew = "Skin_" + _myModel;
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diag_log ("Debug Clothes: model In: " + str(_itemNew) + " Out: " + str(_item));
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//diag_log ("Debug Clothes: model In: " + str(_itemNew) + " Out: " + str(_item));
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if ( (isClass(_config >> _itemNew)) ) then {
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if ( (isClass(_config >> _item)) ) then {
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@@ -33,7 +33,7 @@ if ( (isClass(_config >> _itemNew)) ) then {
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_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
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// Sex of new skin
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_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
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diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex));
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//diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex));
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if(_currentSex == _newSex) then {
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// Get model name from config
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