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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.1.2 Release
+ [CHANGED] commented out many diag_logs + [CHANGED] bandit status is now at -5000 instead of -2000
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@@ -44,7 +44,7 @@ _findNearestTree = [];
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} foreach nearestObjects [getPos player, [], 20];
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diag_log format["DEBUG TREES: %1", _findNearestTree];
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//diag_log format["DEBUG TREES: %1", _findNearestTree];
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if (count(_findNearestTree) >= 1) then {
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@@ -58,7 +58,7 @@ if (count(_findNearestTree) >= 1) then {
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_countOut = ceil(_distance3d-_distance2d);
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diag_log format["DEBUG TREE DISTANCE: %1 - %2 = %3", _distance3d,_distance2d,(_distance3d-_distance2d)];
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//diag_log format["DEBUG TREE DISTANCE: %1 - %2 = %3", _distance3d,_distance2d,(_distance3d-_distance2d)];
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// Start chop tree loop
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_counter = 0;
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@@ -123,7 +123,7 @@ if (count(_findNearestTree) >= 1) then {
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if("" == typeOf _tree) then {
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_tree setDamage 1;
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};
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diag_log format["DEBUG TREE DAMAGE: %1", _tree];
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//diag_log format["DEBUG TREE DAMAGE: %1", _tree];
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cutText [format["%1 piles of wood has been successfully added to your inventory.", _countOut], "PLAIN DOWN"];
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