Replace max blood constant of 12000 to r_player_bloodTotal

Vanilla commit:

78b608c854
This commit is contained in:
ebayShopper
2017-03-05 09:59:11 -05:00
parent cfe7b97c73
commit 9190f303f9
7 changed files with 16 additions and 16 deletions

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@@ -70,17 +70,17 @@ while {r_doLoop} do {
if (!r_player_injured && !r_player_infected && !(r_player_Sepsis select 0)) then { if (!r_player_injured && !r_player_infected && !(r_player_Sepsis select 0)) then {
//Give 53 + random amount of blood every 16 secs if player isn't injured. //Give 53 + random amount of blood every 16 secs if player isn't injured.
if ((diag_tickTime - _timer) >= 16) then { if ((diag_tickTime - _timer) >= 16) then {
if (r_player_blood < 12000) then { if (r_player_blood < r_player_bloodTotal) then {
//Make the random amount of blood you can gain equal to the percentage of blood you have. //Make the random amount of blood you can gain equal to the percentage of blood you have.
_randomamount = round(random (r_player_blood/12000*100)); _randomamount = round(random (r_player_blood/r_player_bloodTotal*100));
_blood = 53 + _randomamount; //Max Possible 153. _blood = 53 + _randomamount; //Max Possible 153.
}; };
//Make sure we don't go over the max amount //Make sure we don't go over the max amount
if ((r_player_blood - 12000) < _blood) then { if ((r_player_blood - r_player_bloodTotal) < _blood) then {
r_player_bloodregen = r_player_bloodregen + _blood; r_player_bloodregen = r_player_bloodregen + _blood;
} else { } else {
r_player_blood = 12000; r_player_blood = r_player_bloodTotal;
}; };
_timer = diag_tickTime; _timer = diag_tickTime;

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@@ -701,7 +701,7 @@ player_sumMedical = {
_character getVariable["USEC_inPain",false], _character getVariable["USEC_inPain",false],
_character getVariable["USEC_isCardiac",false], _character getVariable["USEC_isCardiac",false],
_character getVariable["USEC_lowBlood",false], _character getVariable["USEC_lowBlood",false],
_character getVariable["USEC_BloodQty",12000], _character getVariable["USEC_BloodQty",r_player_bloodTotal],
_wounds, _wounds,
[_legs,_arms], [_legs,_arms],
_character getVariable["unconsciousTime",0], _character getVariable["unconsciousTime",0],

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@@ -61,7 +61,7 @@ while {r_doLoop} do {
}; };
}; };
//If the players blood is equals too or aboue 12000 stop or if the blood mimic amount reaches 0 end the loop. //If the players blood is equals too or above r_player_bloodTotal stop or if the blood mimic amount reaches 0 end the loop.
_blood = _unit getVariable ["USEC_BloodQty", 0]; _blood = _unit getVariable ["USEC_BloodQty", 0];
//diag_log format["Player Blood %1 - %2, - %3, - %4",_blood,_unit,_medic,(_unit getVariable "USEC_BloodQty")]; //diag_log format["Player Blood %1 - %2, - %3, - %4",_blood,_unit,_medic,(_unit getVariable "USEC_BloodQty")];

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@@ -252,7 +252,7 @@ fnc_usec_playerHandleBlood = {
call fnc_usec_resetWoundPoints; call fnc_usec_resetWoundPoints;
}; };
_bloodDiff = r_player_blood - (player getVariable["USEC_BloodQty", 12000]); _bloodDiff = r_player_blood - (player getVariable["USEC_BloodQty", r_player_bloodTotal]);
if ((_bloodDiff >= 500) or (_bloodDiff <= -500)) then { if ((_bloodDiff >= 500) or (_bloodDiff <= -500)) then {
player setVariable["USEC_BloodQty",r_player_blood,true]; player setVariable["USEC_BloodQty",r_player_blood,true];
@@ -269,7 +269,7 @@ fnc_usec_playerHandleBlood = {
r_player_blood = r_player_blood + _bloodPerSec; r_player_blood = r_player_blood + _bloodPerSec;
}; };
_bloodDiff = r_player_blood - (player getVariable["USEC_BloodQty", 12000]); _bloodDiff = r_player_blood - (player getVariable["USEC_BloodQty", r_player_bloodTotal]);
if ((_bloodDiff >= 500) or (_bloodDiff <= -500)) then { if ((_bloodDiff >= 500) or (_bloodDiff <= -500)) then {

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@@ -103,7 +103,7 @@ _i = 0;
_r = 0; _r = 0;
_humanityAwarded = 0; _humanityAwarded = 0;
_bloodAmount = if (!_wholeBag) then { 12000/*Full bloodbag*/ } else { 4000 /*Whole blood only gives 4k*/ }; _bloodAmount = if (!_wholeBag) then { r_player_bloodTotal/*Full bloodbag*/ } else { 4000 /*Whole blood only gives 4k*/ };
while {r_doLoop} do { while {r_doLoop} do {
_animState = animationState player; _animState = animationState player;

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@@ -234,7 +234,7 @@ while {1 == 1} do {
// Regen some blood if player is well fed and resting // Regen some blood if player is well fed and resting
// Attention: regen _result must not trigger the "up" arrow of the blood icon // Attention: regen _result must not trigger the "up" arrow of the blood icon
if (r_player_blood < 12000 and dayz_hunger < SleepFood if (r_player_blood < r_player_bloodTotal and dayz_hunger < SleepFood
and dayz_thirst < SleepWater and !r_player_injured and dayz_thirst < SleepWater and !r_player_injured
and !r_player_infected and !(r_player_Sepsis select 0) and !r_player_infected and !(r_player_Sepsis select 0)
and !r_player_unconscious) then { and !r_player_unconscious) then {
@@ -242,10 +242,10 @@ while {1 == 1} do {
switch (1==1) do { switch (1==1) do {
case (_result < 0.25) : {}; // not well fed case (_result < 0.25) : {}; // not well fed
case ((toArray(animationState player) select 5) == 112) : { // prone case ((toArray(animationState player) select 5) == 112) : { // prone
_result = _result * (1 + 10 * (12000 - r_player_blood) / 12000); _result = _result * (1 + 10 * (r_player_bloodTotal - r_player_blood) / r_player_bloodTotal);
}; };
case (speed player < 1) : { // still case (speed player < 1) : { // still
_result = _result * (1 + 4 * sqrt((12000 - r_player_blood) / 12000)); _result = _result * (1 + 4 * sqrt((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal));
}; };
default { // moving default { // moving
}; };
@@ -253,8 +253,8 @@ while {1 == 1} do {
r_player_bloodregen = r_player_bloodregen + _result; r_player_bloodregen = r_player_bloodregen + _result;
}; };
if (r_player_blood > 12000) then { if (r_player_blood > r_player_bloodTotal) then {
r_player_blood = 12000; r_player_blood = r_player_bloodTotal;
}; };
//Record low bloow //Record low bloow

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@@ -3,7 +3,7 @@
#include "scheduler.hpp" #include "scheduler.hpp"
sched_medical_slow = { // 10 seconds sched_medical_slow = { // 10 seconds
if (abs (r_player_blood - (player getVariable["USEC_BloodQty", 12000])) > 120) then { if (abs (r_player_blood - (player getVariable["USEC_BloodQty", r_player_bloodTotal])) > 120) then {
//Do not global send //Do not global send
player setVariable["USEC_BloodQty", r_player_blood, false]; player setVariable["USEC_BloodQty", r_player_blood, false];
player setVariable["medForceUpdate", true, false]; player setVariable["medForceUpdate", true, false];
@@ -21,7 +21,7 @@ sched_medical = { // 1 second
private "_unconHdlr"; private "_unconHdlr";
_unconHdlr = _this select 0; _unconHdlr = _this select 0;
if (r_player_blood == 12000) then { if (r_player_blood == r_player_bloodTotal) then {
r_player_foodstack = 0; r_player_foodstack = 0;
}; };