1.0.1 RC1

+ [REMOVED] wooden bench crafting removed, as it jumps around.
+ [ADDED] added message to fishing that shows when you did not catch
anything.
+ [UPDATED] Binarized all new custom models.
+ [UPDATED] Updated dingor and lingor, sqf, sqm, server traders config.
+ [UPDATED] Panthera Update: server_traders.sqf, and sqm
+ [UPDATED] Changed all refuel trucks to _DZ variants in
dynamic_vehicle.sql
+ [ADDED] More models! Cooked fish models, textures, and icons.
This commit is contained in:
vbawol
2013-05-23 11:32:40 -05:00
parent e1247fad22
commit 917ce83b3d
41 changed files with 609 additions and 155 deletions

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={1,0.75686276,0.035294119,0.050000001};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\seabass_cooked_norm.paa";
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uvSource="tex";
class uvTransform
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@@ -0,0 +1,32 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.03200002,0.73399997,2.875,0.050000001};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\trout_cooked_norm.paa";
uvSource="tex";
class uvTransform
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class Stage2
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uvSource="tex";
class uvTransform
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@@ -0,0 +1,32 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.03200002,0.73399997,2.875,0.050000001};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\trout_cooked_norm.paa";
uvSource="tex";
class uvTransform
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aside[]={1,0,0};
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pos[]={0,0,0};
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};
class Stage2
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texture="dayz_equip\textures\trout_cooked_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
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pos[]={0,0,0};
};
};

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