mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add back melee ammo after removal for BIS_fnc_inv
Vanilla commit:
516d1d538c
This commit is contained in:
@@ -4,8 +4,8 @@ class RscDisplayGear
|
|||||||
enableDisplay = 1;
|
enableDisplay = 1;
|
||||||
movingEnable = 0;
|
movingEnable = 0;
|
||||||
|
|
||||||
//onLoad = "[] spawn object_monitorGear; {player removeMagazines _x} count MeleeMagazines; call gear_ui_init; call ui_gear_sound; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; [_this,'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";/* diag_log 'RscDisplayGear : : onLoad'; */
|
//onLoad = "[] spawn object_monitorGear; false call dz_fn_meleeMagazines; call gear_ui_init; call ui_gear_sound; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; [_this,'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";/* diag_log 'RscDisplayGear : : onLoad'; */
|
||||||
//onUnload = "{player removeMagazines _x} count MeleeMagazines; call player_forceSave; call dayz_meleeMagazineCheck;"; /* diag_log 'RscDisplayGear : : onunLoad'; */
|
//onUnload = "false call dz_fn_meleeMagazines; call player_forceSave; call dayz_meleeMagazineCheck;"; /* diag_log 'RscDisplayGear : : onunLoad'; */
|
||||||
onLoad = "setMousePosition [0.5, 0.5];_this call fn_gearMenuChecks; false call dz_fn_meleeMagazines; [] spawn object_monitorGear; call gear_ui_init; call ui_gear_sound; if (isNil 'IGUI_GEAR_activeFilter') then {IGUI_GEAR_activeFilter = 0}; [_this, 'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
onLoad = "setMousePosition [0.5, 0.5];_this call fn_gearMenuChecks; false call dz_fn_meleeMagazines; [] spawn object_monitorGear; call gear_ui_init; call ui_gear_sound; if (isNil 'IGUI_GEAR_activeFilter') then {IGUI_GEAR_activeFilter = 0}; [_this, 'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
||||||
onUnload = "true call dz_fn_meleeMagazines; call player_selectWeapon; call player_forceSave;";
|
onUnload = "true call dz_fn_meleeMagazines; call player_selectWeapon; call player_forceSave;";
|
||||||
onMouseMoving = "[] call gear_ui_hide;";
|
onMouseMoving = "[] call gear_ui_hide;";
|
||||||
@@ -316,7 +316,7 @@ class RscDisplayGear
|
|||||||
x = -2;
|
x = -2;
|
||||||
style = 2048;
|
style = 2048;
|
||||||
onSetFocus = "[_this,'onFocus'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
onSetFocus = "[_this,'onFocus'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
||||||
onButtonClick = "{player removeMagazines _x} count MeleeMagazines; [_this,'onLBListSelChanged'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
onButtonClick = "false call dz_fn_meleeMagazines; [_this,'onLBListSelChanged'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
||||||
text = "<";
|
text = "<";
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -351,7 +351,7 @@ class RscDisplayGear
|
|||||||
idc = 147;
|
idc = 147;
|
||||||
x = -2;
|
x = -2;
|
||||||
onSetFocus = "[_this,""onFocus""] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
onSetFocus = "[_this,""onFocus""] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
||||||
onButtonClick = "{player removeMagazines _x} count MeleeMagazines; [_this,""onLBListSelChanged""] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
onButtonClick = "false call dz_fn_meleeMagazines; [_this,""onLBListSelChanged""] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
||||||
text = ">";
|
text = ">";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -69,9 +69,9 @@ if (_classname isKindOf "Bag_Base_EP1") exitWith {
|
|||||||
_config = (configFile >> _type >> _classname);
|
_config = (configFile >> _type >> _classname);
|
||||||
|
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
if (_isOk) then {
|
if (_isOk) then {
|
||||||
deleteVehicle _holder;
|
deleteVehicle _holder;
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ _hasInput = true;
|
|||||||
|
|
||||||
if (_hasInput) then {
|
if (_hasInput) then {
|
||||||
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
|
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
|
||||||
{
|
{
|
||||||
_item = _x select 0;
|
_item = _x select 0;
|
||||||
@@ -66,7 +66,7 @@ if (_hasInput) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
} forEach _input;
|
} forEach _input;
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
_availabeSpace = true;
|
_availabeSpace = true;
|
||||||
//uiSleep 1;
|
//uiSleep 1;
|
||||||
|
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ if ((count _upgrade) > 0) then {
|
|||||||
_i = 0;
|
_i = 0;
|
||||||
_addedItems = [];
|
_addedItems = [];
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
{
|
{
|
||||||
_itemOut = _x select 0;
|
_itemOut = _x select 0;
|
||||||
@@ -70,6 +70,7 @@ if ((count _upgrade) > 0) then {
|
|||||||
if (_abortInvAdd) exitWith {};
|
if (_abortInvAdd) exitWith {};
|
||||||
|
|
||||||
} count _refund;
|
} count _refund;
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
// all parts added proceed
|
// all parts added proceed
|
||||||
if(_i != 0) then {
|
if(_i != 0) then {
|
||||||
|
|||||||
@@ -89,7 +89,7 @@ if(!r_drag_sqf and !r_player_unconscious and !_onLadder) then {
|
|||||||
|
|
||||||
if (_hasInput) then {
|
if (_hasInput) then {
|
||||||
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
|
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
|
||||||
{
|
{
|
||||||
_item = _x select 0;
|
_item = _x select 0;
|
||||||
@@ -122,6 +122,7 @@ if(!r_drag_sqf and !r_player_unconscious and !_onLadder) then {
|
|||||||
};
|
};
|
||||||
} forEach _output;
|
} forEach _output;
|
||||||
//uiSleep 1;
|
//uiSleep 1;
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
if (_availabeSpace) then {
|
if (_availabeSpace) then {
|
||||||
//player playActionNow "PutDown";
|
//player playActionNow "PutDown";
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ if (count _nearByPile > 0) then {
|
|||||||
|
|
||||||
if (_hasInput) then {
|
if (_hasInput) then {
|
||||||
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
|
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
|
||||||
{
|
{
|
||||||
_item = _x select 0;
|
_item = _x select 0;
|
||||||
@@ -109,6 +109,7 @@ if (count _nearByPile > 0) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
} forEach _output;
|
} forEach _output;
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
//uiSleep 1;
|
//uiSleep 1;
|
||||||
|
|
||||||
if (_availabeSpace) then {
|
if (_availabeSpace) then {
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ if (count(_findNearestTree) >= 1) then {
|
|||||||
|
|
||||||
if (_proceed) then {
|
if (_proceed) then {
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
_invResult = false;
|
_invResult = false;
|
||||||
_i = 0;
|
_i = 0;
|
||||||
for "_x" from 1 to _countOut do {
|
for "_x" from 1 to _countOut do {
|
||||||
@@ -103,6 +103,7 @@ if (count(_findNearestTree) >= 1) then {
|
|||||||
_i = _i + 1;
|
_i = _i + 1;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
|
_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
|
||||||
|
|
||||||
|
|||||||
@@ -27,12 +27,14 @@ _newWeapon = _this select 2;
|
|||||||
|
|
||||||
//check that player has enough room in inventory
|
//check that player has enough room in inventory
|
||||||
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
if ((([player] call BIS_fnc_invSlotsEmpty) select 4) < 1) exitWith
|
if ((([player] call BIS_fnc_invSlotsEmpty) select 4) < 1) exitWith
|
||||||
{
|
{
|
||||||
closeDialog 0;
|
closeDialog 0;
|
||||||
(localize "str_player_24") call dayz_rollingMessages;
|
(localize "str_player_24") call dayz_rollingMessages;
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
};
|
};
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
//check that player has the weapon
|
//check that player has the weapon
|
||||||
if (!(player hasWeapon _weapon)) exitWith
|
if (!(player hasWeapon _weapon)) exitWith
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ switch (_rounded) do {
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
_i = 0;
|
_i = 0;
|
||||||
while {_i < _rounded} do {
|
while {_i < _rounded} do {
|
||||||
_i = _i + 1;
|
_i = _i + 1;
|
||||||
@@ -58,4 +58,5 @@ while {_i < _rounded} do {
|
|||||||
};
|
};
|
||||||
_pile addMagazineCargoGlobal [_itemtocreate,1];
|
_pile addMagazineCargoGlobal [_itemtocreate,1];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
@@ -45,7 +45,7 @@ if (_hasToolbox) then {
|
|||||||
|
|
||||||
if (_finished) then {
|
if (_finished) then {
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
_damage = [_vehicle,_hitpoint] call object_getHit;
|
_damage = [_vehicle,_hitpoint] call object_getHit;
|
||||||
if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
|
if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
|
||||||
_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
|
_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
|
||||||
@@ -80,6 +80,7 @@ if (_hasToolbox) then {
|
|||||||
localize "str_player_24" call dayz_rollingMessages;
|
localize "str_player_24" call dayz_rollingMessages;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
} else {
|
} else {
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
if (vehicle player == player) then {
|
if (vehicle player == player) then {
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ _keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
|
|||||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||||
|
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
_isOk = [player,_keySelected] call BIS_fnc_invAdd;
|
_isOk = [player,_keySelected] call BIS_fnc_invAdd;
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
[(_isOk && _isKeyOK),_keySelected]
|
[(_isOk && _isKeyOK),_keySelected]
|
||||||
@@ -35,10 +35,11 @@ if (_this in items player) then {
|
|||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix)
|
//Remove melee magazines (BIS_fnc_invAdd fix)
|
||||||
{player removeMagazines _x} count MeleeMagazines;
|
false call dz_fn_meleeMagazines;
|
||||||
|
|
||||||
if !([player,_this] call BIS_fnc_invAdd) then {
|
if !([player,_this] call BIS_fnc_invAdd) then {
|
||||||
systemChat localize "str_epoch_player_107";
|
systemChat localize "str_epoch_player_107";
|
||||||
_this call _dropOnFloor;
|
_this call _dropOnFloor;
|
||||||
};
|
};
|
||||||
|
true call dz_fn_meleeMagazines;
|
||||||
};
|
};
|
||||||
@@ -1061,7 +1061,6 @@ class FSM
|
|||||||
"player disableConversation true;" \n
|
"player disableConversation true;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"eh_player_killed = player addeventhandler [""FiredNear"",{_this call player_weaponFiredNear;} ];" \n
|
"eh_player_killed = player addeventhandler [""FiredNear"",{_this call player_weaponFiredNear;} ];" \n
|
||||||
"//player addEventHandler ['Respawn', player_death];" \n
|
|
||||||
"" \n
|
"" \n
|
||||||
"//_state = player getVariable[""state"",[]];" \n
|
"//_state = player getVariable[""state"",[]];" \n
|
||||||
"_currentWpn = """";" \n
|
"_currentWpn = """";" \n
|
||||||
|
|||||||
Reference in New Issue
Block a user