mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can. Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
This commit is contained in:
@@ -13,7 +13,7 @@ private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_t
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"_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
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"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
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"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
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"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isClose"];
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"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isClose","_hasunboiledwater","_characterID","_text2"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -116,10 +116,10 @@ if (_inVehicle) then {
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if (s_player_lockUnlockInside_ctrl < 0) then {
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_totalKeys = call epoch_tempKeys;
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_temp_keys = _totalKeys select 0;
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_temp_keys_names = _totalKeys select 1;
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_temp_keys_names = _totalKeys select 1;
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_hasKey = _vehicleOwnerID in _temp_keys;
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_oldOwner = (_vehicleOwnerID == _uid);
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_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
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if (locked DZE_myVehicle) then {
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if (_hasKey || _oldOwner) then {
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@@ -239,14 +239,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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_weaponsPlayer = weapons player;
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_hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
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_hasToolbox = "ItemToolbox" in _itemsPlayer;
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_hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
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_hasbottleitem = ({_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"]} count _magazinesPlayer) > 0;
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_isAlive = alive _cursorTarget;
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_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
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_isPlant = _typeOfCursorTarget in Dayz_plants;
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_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
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_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
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_characterID = _cursorTarget getVariable ["CharacterID","0"];
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if (DZE_permanentPlot) then {
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_id = _uid;
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_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
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@@ -255,13 +255,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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_ownerID = _characterID;
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};
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_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
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_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
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_isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
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_isModular = _cursorTarget isKindOf "ModularItems";
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_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
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_player_deleteBuild = false;
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_player_lockUnlock_crtl = false;
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//fuel tanks
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if (_hasEmptyFuelCan) then {
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{
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@@ -283,7 +283,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_flipveh;
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s_player_flipveh = -1;
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};
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//Allow player to fill Fuel can
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if (_hasEmptyFuelCan && _isFuel && _isAlive) then {
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if (s_player_fillfuel < 0) then {
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@@ -293,7 +293,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_fillfuel;
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s_player_fillfuel = -1;
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};
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if (damage _cursorTarget < 1) then {
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//Allow player to fill vehicle 210L
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if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
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@@ -304,7 +304,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_fillfuel210;
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s_player_fillfuel210 = -1;
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};
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//Allow player to fill vehicle 20L
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if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
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if (s_player_fillfuel20 < 0) then {
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@@ -348,20 +348,20 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_siphonfuel;
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s_player_siphonfuel = -1;
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};
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//Fireplace Actions check
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if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
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_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
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//_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
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_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;
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_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"]} count _magazinesPlayer > 0;
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//Cook Meat
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//Cook Meat
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if (_hasRawMeat && !a_player_cooking) then {
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if (s_player_cook < 0) then {
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s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
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};
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};
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};
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//Boil Water
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if (_hasunboiledwater && !a_player_boil) then {
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if (s_player_boil < 0) then {
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@@ -378,7 +378,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_boil = -1;
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};
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};
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if (_isAlive) then {
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_restrict = _typeOfCursorTarget in DZE_restrictRemoval;
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@@ -396,14 +396,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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_player_deleteBuild = true;
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};
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};
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};
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};
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if (_isVehicle) then {
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if ((_characterID != "0") && {!_isMan}) then {
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_player_lockUnlock_crtl = true;
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};
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};
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};
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if (_player_deleteBuild) then {
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if (s_player_deleteBuild < 0) then {
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s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
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@@ -450,7 +450,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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} else {
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player removeAction s_player_destroytent;
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s_player_destroytent = -1;
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};
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};
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if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
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if (s_player_packtentinfected < 0) then {
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s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
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@@ -467,7 +467,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_sleep;
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s_player_sleep = -1;
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};
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//Study Body
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if (_cursorTarget getVariable["bodyName",""] != "") then {
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if (s_player_studybody < 0) then {
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@@ -477,7 +477,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_studybody;
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s_player_studybody = -1;
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};
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/*
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/*
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//Carbomb
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_hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
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if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
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@@ -523,18 +523,18 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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//Only the owners can lock the gates
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_isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
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_isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1";
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_isActionInProgress = _cursorTarget getVariable ["actionInProgress",false];
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//Allow the gates to be opened when not locked by anyone
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_isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1);
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_isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0);
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//[["ownerArray",["PID"]]]
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_ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
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_ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
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_ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
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_ownerPID = (_ownerArray select 0);
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// open Gate
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if (_isGateOperational && _isClosed && _isUnlocked) then {
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if (s_player_openGate < 0) then {
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@@ -636,10 +636,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_plot_boundary;
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s_player_plot_boundary = -1;
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};
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if (DZE_HeliLift) then {
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_liftHeli = objNull;
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_found = false;
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_found = false;
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_allowTow = false;
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if ((count (crew _cursorTarget)) == 0) then {
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{
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@@ -676,8 +676,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_heli_lift = -1;
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};
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};
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// Allow Owner to lock and unlock vehicle
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// Allow Owner to lock and unlock vehicle
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if (_player_lockUnlock_crtl) then {
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if (s_player_lockUnlock_crtl < 0) then {
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_totalKeys = call epoch_tempKeys;
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@@ -706,12 +706,12 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_lockUnlock_crtl = 1;
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};
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};
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};
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};
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} else {
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = -1;
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};
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if (DZE_Hide_Body && {_isMan} && {!_isAlive}) then {
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if (s_player_hide_body < 0) then {
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s_player_hide_body = player addAction [localize "str_action_hide_body", "\z\addons\dayz_code\actions\hide_body.sqf",_cursorTarget, 1, true, true];
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@@ -719,8 +719,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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} else {
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player removeAction s_player_hide_body;
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s_player_hide_body = -1;
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};
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};
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// gear access on surrendered player
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if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
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if (s_player_SurrenderedGear < 0) then {
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@@ -794,13 +794,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_information;
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s_player_information = -1;
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};
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//Fuel Pump
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if (_typeOfCursorTarget in dayz_fuelpumparray) then {
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if (s_player_fuelauto < 0) then {
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if (s_player_fuelauto < 0) then {
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// check if Generator_DZ is running within 30 meters
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_findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
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// show that pump needs power if no generator nearby.
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if (_findNearestGen > 0) then {
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s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
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@@ -848,11 +848,11 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_upgrade_build;
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s_player_upgrade_build = -1;
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};
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// downgrade system
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if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
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if ((s_player_lastTarget select 1) != _cursorTarget) then {
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if (s_player_downgrade_build > 0) then {
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if (s_player_downgrade_build > 0) then {
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player removeAction s_player_downgrade_build;
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s_player_downgrade_build = -1;
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};
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@@ -892,10 +892,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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//Start Generator
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if (_isGenerator) then {
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if (s_player_fillgen < 0) then {
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// check if not running
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if (s_player_fillgen < 0) then {
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// check if not running
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if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
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s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
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s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
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} else {
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// check if not filled and player has jerry.
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if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
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@@ -917,9 +917,9 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if(_typeOfCursorTarget == "TOW_DZE") then {
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if (s_player_towing < 0) then {
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if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
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s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
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s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
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} else {
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s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
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s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
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};
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};
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} else {
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@@ -932,7 +932,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then {
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if (s_player_parts_crtl < 0) then {
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_humanity = player getVariable ["humanity",0];
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_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
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_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
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_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
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_humanity_logic = false;
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if ((_traderMenu select 2) == "friendly") then {
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@@ -952,7 +952,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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// Static Menu
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{
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_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
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s_player_parts set [count s_player_parts,_buy];
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s_player_parts set [count s_player_parts,_buy];
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} count (_traderMenu select 1);
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if (DZE_ConfigTrader) then {
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_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
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@@ -963,13 +963,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_parts set [count s_player_parts,_buy];
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};
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};
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s_player_parts_crtl = 1;
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s_player_parts_crtl = 1;
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};
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} else {
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{player removeAction _x} count s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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};
|
||||
|
||||
|
||||
if (dayz_tameDogs) then {
|
||||
//Dog
|
||||
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
|
||||
@@ -1001,7 +1001,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
||||
if (s_player_warndog < 0) then {
|
||||
_warn = _dogHandle getFSMVariable "_watchDog";
|
||||
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
|
||||
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
|
||||
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
|
||||
};
|
||||
if (s_player_followdog < 0) then {
|
||||
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
|
||||
@@ -1087,7 +1087,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
||||
s_player_BuildUnLock = -1;
|
||||
player removeAction s_player_BuildLock;
|
||||
s_player_BuildLock = -1;*/
|
||||
{player removeAction _x} count s_player_combi;s_player_combi = [];
|
||||
{player removeAction _x} count s_player_combi;s_player_combi = [];
|
||||
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
|
||||
{player removeAction _x} count s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
@@ -1100,7 +1100,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
||||
player removeAction s_player_maintain_area_force;
|
||||
s_player_maintain_area_force = -1;
|
||||
player removeAction s_player_maintain_area_preview;
|
||||
s_player_maintain_area_preview = -1;
|
||||
s_player_maintain_area_preview = -1;
|
||||
player removeAction s_player_tamedog;
|
||||
s_player_tamedog = -1;
|
||||
player removeAction s_player_feeddog;
|
||||
@@ -1141,6 +1141,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
||||
s_player_fuelauto2 = -1;
|
||||
player removeAction s_player_manageDoor;
|
||||
s_player_manageDoor = -1;
|
||||
player removeAction s_player_hide_body;
|
||||
s_player_hide_body = -1;
|
||||
};
|
||||
|
||||
//Dog actions on player self
|
||||
@@ -1163,7 +1165,7 @@ if (_dogHandle > 0) then {
|
||||
};
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_movedog;
|
||||
player removeAction s_player_movedog;
|
||||
s_player_movedog = -1;
|
||||
player removeAction s_player_speeddog;
|
||||
s_player_speeddog = -1;
|
||||
|
||||
Reference in New Issue
Block a user