mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Pass cursorTarget to maintain_area.sqf
CursorTarget should always be passed from fn_selfActions, not reacquired in action scripts. This is to ensure the same object is referenced. Plot Management maintain_area is called from the dialog button, not fn_selfactions.
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@@ -9,7 +9,7 @@ s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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s_player_maintain_area_preview = 1;
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_target = cursorTarget; // Plastic_Pole_EP1_DZ
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_target = (_this select 3) select 1; // Plastic_Pole_EP1_DZ
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_objectClasses = DZE_maintainClasses;
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_objectClasses = DZE_maintainClasses;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_range = DZE_maintainRange; // set the max range for the maintain area
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@@ -54,7 +54,7 @@ switch true do {
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_option = _this select 3;
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_option = (_this select 3) select 0;
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switch _option do {
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switch _option do {
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case "maintain": {
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case "maintain": {
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@@ -9,7 +9,7 @@ s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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s_player_maintain_area_preview = 1;
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_target = cursorTarget;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_objectClasses = DZE_maintainClasses;
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_range = DZE_PlotPole select 0;
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_range = DZE_PlotPole select 0;
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@@ -9,7 +9,7 @@ s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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s_player_maintain_area_preview = 1;
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_target = cursorTarget;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_objectClasses = DZE_maintainClasses;
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_range = DZE_PlotPole select 0;
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_range = DZE_PlotPole select 0;
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@@ -651,8 +651,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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};
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};
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} else {
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} else {
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if (s_player_maintain_area < 0) then {
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if (s_player_maintain_area < 0) then {
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s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
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s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["maintain",_cursorTarget], 5, false];
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s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
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s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["preview",_cursorTarget], 5, false];
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};
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};
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};
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};
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_plotDistance = (DZE_PlotPole select 0);
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_plotDistance = (DZE_PlotPole select 0);
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@@ -113,7 +113,5 @@ class CfgAddons
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#include "Configs\RscDisplay\deathboards.hpp"
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#include "Configs\RscDisplay\deathboards.hpp"
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#include "Configs\CfgExtra\snappoints.hpp"
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#include "Configs\CfgExtra\snappoints.hpp"
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#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
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#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
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// plotManagement //
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#include "Configs\RscDisplay\ZSCdefines.hpp"
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#include "Configs\RscDisplay\ZSCdefines.hpp"
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#include "Configs\RscDisplay\plotManagement.hpp"
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#include "Configs\RscDisplay\plotManagement.hpp"
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// plotManagement //
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@@ -69,15 +69,11 @@ _object_inventory = {
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if (_object isKindOf "TrapItems") then {
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if (_object isKindOf "TrapItems") then {
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_inventory = [["armed",_object getVariable ["armed",false]]];
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_inventory = [["armed",_object getVariable ["armed",false]]];
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} else {
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} else {
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// plotManagement //
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if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
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if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
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_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
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_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
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} else {
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} else {
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// plotManagement //
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_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
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_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
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// plotManagement //
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};
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};
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// plotManagement //
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};
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};
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_previous = str(_object getVariable["lastInventory",[]]);
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_previous = str(_object getVariable["lastInventory",[]]);
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@@ -176,11 +176,9 @@ if (_status == "ObjectStreamStart") then {
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_object setVariable ["ObjectID", _idKey, true];
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_object setVariable ["ObjectID", _idKey, true];
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_object setVariable ["OwnerPUID", _ownerPUID, true];
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_object setVariable ["OwnerPUID", _ownerPUID, true];
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// plotManagement //
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if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
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if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
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_object setVariable ["plotfriends", _inventory, true];
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_object setVariable ["plotfriends", _inventory, true];
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};
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};
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// plotManagement //
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dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
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dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
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// Fix for leading zero issues on safe codes after restart
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// Fix for leading zero issues on safe codes after restart
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@@ -211,9 +209,7 @@ if (_status == "ObjectStreamStart") then {
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clearWeaponCargoGlobal _object;
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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// plotManagement //
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if( (count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") ) then {
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if( (count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") ) then {
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// plotManagement //
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if (_type in DZE_LockedStorage) then {
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if (_type in DZE_LockedStorage) then {
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_object setVariable ["WeaponCargo",(_inventory select 0),true];
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_object setVariable ["WeaponCargo",(_inventory select 0),true];
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_object setVariable ["MagazineCargo",(_inventory select 1),true];
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_object setVariable ["MagazineCargo",(_inventory select 1),true];
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