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Rename SQF/dayz_code/compile/player_zombieSwarmAttack.sqf to Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf
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@@ -0,0 +1,66 @@
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private["_unit","_targets","_move","_damage","_wound","_sound","_local","_dir","_hpList","_hp","_strH","_dam","_total","_result","_vehicle","_tPos","_zPos","_cantSee","_inAngle"];
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_unit = _this select 0;
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_wound = _this select 1;
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_vehicle = (vehicle player);
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//_targets = _unit getVariable ["targets",[]];
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//if (!(_vehicle in _targets)) exitWith {};
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//Do the attack
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_move = "ZombieStandingAttack1";
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_rnd = 0;
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_rnd = round(random 9) + 1;
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_move = "ZombieStandingAttack" + str(_rnd);
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_dir = [_unit,player] call BIS_Fnc_dirTo;
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_unit setDir _dir;
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[objNull, _unit, rPlayMove, _move] call RE;
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//Wait
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uiSleep 0.3;
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if (_vehicle != player) then {
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_hpList = _vehicle call vehicle_getHitpoints;
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_hp = _hpList call BIS_fnc_selectRandom;
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_wound = getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "HitPoints" >> _hp >> "name");
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_damage = random 0.03;
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_chance = round(random 12);
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if ((_chance % 4) == 0) then {
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_openVehicles = ["ATV_Base_EP1", "Motorcycle", "Bicycle"];
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{
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if (_vehicle isKindOf _x) exitWith {
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player action ["eject", _vehicle];
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};
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} forEach _openVehicles;
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};
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[_unit,"hit",0,false] call dayz_zombieSpeak;
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if (_wound IN [ "glass1", "glass2", "glass3", "glass4", "glass5", "glass6" ]) then {
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_dam = _vehicle getHit _wound;
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// we limit how _dam could be damaged by Z. Above 0.8, the vehicle could explode, which is ridiculous.
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_damage = (if (_dam < 0.8 OR {(!(_wound IN dayZ_explosiveParts))}) then {0.1} else {0.01});
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// Add damage to vehicle. the "sethit" command will be done by the gameengine for which vehicle is local
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//diag_log(format["%1: Part ""%2"" damaged from vehicle, damage:+%3", __FILE__, _wound, _damage]);
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_total = [_vehicle, _wound, _damage, _unit, "zombie", true] call fnc_veh_handleDam;
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};
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} else {
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if ((_unit distance player) <= 3) then {
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_tPos = (getPosASL _vehicle);
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_zPos = (getPosASL _unit);
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_inAngle = [_zPos,(getdir _unit),50,_tPos] call fnc_inAngleSector;
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if (_inAngle) then {
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_cantSee = [_unit,_vehicle] call dayz_losCheck;
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if (!_cantSee) then {
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_damage = 0.1 + random (1.2);
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//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
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[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
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[_unit,"hit",0,false] call dayz_zombieSpeak;
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};
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};
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};
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};
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