loot changes and sauerland

unstack instead of smelt
This commit is contained in:
[VB]AWOL
2014-01-24 19:15:58 -06:00
parent 2f5b55fd09
commit 9089a4e6ac
6 changed files with 59 additions and 36 deletions

View File

@@ -841,14 +841,10 @@ class CfgBuildingLoot {
{ "","military" },
{ "5Rnd_86x70_L115A1","magazine"},
{ "10Rnd_127x99_m107","magazine"},
{ "machinegunammo","single" },
{ "machinegunammoexpl","single" },
{ "militaryclothes","single" },
{ "NVGoggles","weapon" },
{ "100Rnd_762x54_PK","magazine" },
{ "MAAWS_HEAT","magazine" },
{ "2000Rnd_762x51_M134","magazine" },
{ "PipeBomb","magazine" },
{ "machinegunammo","single" }
{ "100Rnd_762x54_PK","magazine" }
};
itemChanceSmall[] = {
0.10,
@@ -861,8 +857,8 @@ class CfgBuildingLoot {
0.03,
0.01,
0.06,
0.13,
0.3,
0.15,
0.33,
0.02,
0.02,
0.05,
@@ -870,9 +866,7 @@ class CfgBuildingLoot {
0.02,
0.05,
0.01,
0.03,
0.01,
0.02
0.01
};
};
class Hunting: Default {
@@ -2280,15 +2274,15 @@ class CfgBuildingLoot {
};
class land_ind_pec_03: IndustrialMilitary
{
lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455}};
lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}};
lootPosZombie[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128}};
lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}};
};
class land_ind_pec_03a: IndustrialMilitary
{
lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455}};
lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}};
lootPosZombie[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128}};
lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}};
};
class Land_MBG_Police_Station: Office
{

View File

@@ -538,4 +538,26 @@ class CfgLootSmall {
0.04
}
};
machinegunammoexpl[] = {
{
"100Rnd_556x45_BetaCMag",
"75Rnd_545x39_RPK",
"100Rnd_556x45",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK",
"200Rnd_556x45_M249",
"MAAWS_HEAT",
"PipeBomb"
},
{
0.20,
0.20,
0.15,
0.15,
0.14,
0.14,
0.01,
0.01,
}
};
};

View File

@@ -1035,7 +1035,29 @@ class CfgLoot {
0.15,
0.15,
0.15,
0.15
}
};
machinegunammoexpl[] = {
{
"100Rnd_556x45_BetaCMag",
"75Rnd_545x39_RPK",
"100Rnd_556x45",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK",
"200Rnd_556x45_M249",
"MAAWS_HEAT",
"PipeBomb"
},
{
0.20,
0.20,
0.15,
0.15,
0.14,
0.14,
0.01,
0.01,
}
};

View File

@@ -4807,14 +4807,14 @@
<Czech>Poskládat 10oz cihlu</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_211">
<Original>Smelt 1oz bar</Original>
<English>Smelt 1oz bar</English>
<German>1oz bar Stapel</German>
<Russian>Уложить в 1oz слиток</Russian>
<Original>Unstack</Original>
<English>Unstack</English>
<!-- <German>1oz bar Stapel</German> -->
<!-- <Russian>Уложить в 1oz слиток</Russian> -->
<!-- <Spanish></Spanish> -->
<Dutch>Stapel 1oz balk</Dutch>
<!-- <Dutch>Stapel 1oz balk</Dutch> -->
<!-- <French></French> -->
<Czech>Poskládat 1oz cihlu</Czech>
<!-- <Czech>Poskládat 1oz cihlu</Czech> -->
</Key>
<Key ID="STR_EPOCH_PLAYER_212">
<Original>Salvage Scrap</Original>

View File

@@ -1046,11 +1046,6 @@ if (true) then
_this setPos [24783.713, 21737.24, 0.00015258789];
};
_this = createCenter civilian;
_center_1 = _this;
_group_1 = createGroup _center_1;
_unit_45 = objNull;
if (true) then
{
@@ -2136,11 +2131,6 @@ if (true) then
_this setPos [15537.356, 17005.707, 4.5776367e-005];
};
_this = createCenter east;
_center_6 = _this;
_group_3 = createGroup _center_6;
_unit_74 = objNull;
if (true) then
{
@@ -3905,11 +3895,6 @@ if (true) then
_this setPos [11038.616, 15680.393, -0.16394557];
};
_this = createCenter resistance;
_center_7 = _this;
_group_4 = createGroup _center_7;
_unit_153 = objNull;
if (true) then
{