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https://github.com/EpochModTeam/DayZ-Epoch.git
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loot changes and sauerland
unstack instead of smelt
This commit is contained in:
@@ -841,14 +841,10 @@ class CfgBuildingLoot {
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{ "","military" },
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{ "","military" },
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{ "5Rnd_86x70_L115A1","magazine"},
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{ "5Rnd_86x70_L115A1","magazine"},
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{ "10Rnd_127x99_m107","magazine"},
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{ "10Rnd_127x99_m107","magazine"},
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{ "machinegunammo","single" },
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{ "machinegunammoexpl","single" },
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{ "militaryclothes","single" },
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{ "militaryclothes","single" },
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{ "NVGoggles","weapon" },
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{ "NVGoggles","weapon" },
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{ "100Rnd_762x54_PK","magazine" },
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{ "100Rnd_762x54_PK","magazine" }
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{ "MAAWS_HEAT","magazine" },
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{ "2000Rnd_762x51_M134","magazine" },
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{ "PipeBomb","magazine" },
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{ "machinegunammo","single" }
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};
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};
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itemChanceSmall[] = {
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itemChanceSmall[] = {
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0.10,
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0.10,
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@@ -861,8 +857,8 @@ class CfgBuildingLoot {
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0.03,
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0.03,
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0.01,
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0.01,
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0.06,
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0.06,
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0.13,
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0.15,
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0.3,
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0.33,
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0.02,
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0.02,
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0.02,
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0.02,
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0.05,
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@@ -870,9 +866,7 @@ class CfgBuildingLoot {
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0.02,
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0.02,
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0.05,
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0.05,
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0.01,
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0.01,
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0.03,
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0.01
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0.01,
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0.02
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};
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};
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};
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};
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class Hunting: Default {
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class Hunting: Default {
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@@ -2280,15 +2274,15 @@ class CfgBuildingLoot {
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};
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};
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class land_ind_pec_03: IndustrialMilitary
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class land_ind_pec_03: IndustrialMilitary
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{
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{
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lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455}};
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lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}};
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lootPosZombie[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
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lootPosZombie[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
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lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128}};
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lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}};
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};
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};
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class land_ind_pec_03a: IndustrialMilitary
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class land_ind_pec_03a: IndustrialMilitary
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{
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{
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lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455}};
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lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}};
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lootPosZombie[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
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lootPosZombie[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
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lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128}};
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lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}};
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};
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};
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class Land_MBG_Police_Station: Office
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class Land_MBG_Police_Station: Office
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{
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{
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@@ -538,4 +538,26 @@ class CfgLootSmall {
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0.04
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0.04
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}
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}
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};
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};
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machinegunammoexpl[] = {
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{
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"100Rnd_556x45_BetaCMag",
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"75Rnd_545x39_RPK",
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"100Rnd_556x45",
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"100Rnd_762x51_M240",
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"100Rnd_762x54_PK",
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"200Rnd_556x45_M249",
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"MAAWS_HEAT",
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"PipeBomb"
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},
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{
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}
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};
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};
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};
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@@ -1035,7 +1035,29 @@ class CfgLoot {
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0.15,
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0.15,
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}
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};
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machinegunammoexpl[] = {
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{
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"100Rnd_556x45_BetaCMag",
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"75Rnd_545x39_RPK",
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"100Rnd_556x45",
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"100Rnd_762x51_M240",
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"100Rnd_762x54_PK",
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"200Rnd_556x45_M249",
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"MAAWS_HEAT",
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"PipeBomb"
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},
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{
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}
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}
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};
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};
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@@ -4807,14 +4807,14 @@
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<Czech>Poskládat 10oz cihlu</Czech>
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<Czech>Poskládat 10oz cihlu</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_211">
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<Key ID="STR_EPOCH_PLAYER_211">
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<Original>Smelt 1oz bar</Original>
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<Original>Unstack</Original>
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<English>Smelt 1oz bar</English>
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<English>Unstack</English>
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<German>1oz bar Stapel</German>
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<!-- <German>1oz bar Stapel</German> -->
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<Russian>Уложить в 1oz слиток</Russian>
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<!-- <Russian>Уложить в 1oz слиток</Russian> -->
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<!-- <Spanish></Spanish> -->
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<!-- <Spanish></Spanish> -->
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<Dutch>Stapel 1oz balk</Dutch>
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<!-- <Dutch>Stapel 1oz balk</Dutch> -->
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<!-- <French></French> -->
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<!-- <French></French> -->
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<Czech>Poskládat 1oz cihlu</Czech>
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<!-- <Czech>Poskládat 1oz cihlu</Czech> -->
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_212">
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<Key ID="STR_EPOCH_PLAYER_212">
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<Original>Salvage Scrap</Original>
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<Original>Salvage Scrap</Original>
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@@ -1046,11 +1046,6 @@ if (true) then
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_this setPos [24783.713, 21737.24, 0.00015258789];
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_this setPos [24783.713, 21737.24, 0.00015258789];
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};
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};
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_this = createCenter civilian;
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_center_1 = _this;
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_group_1 = createGroup _center_1;
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_unit_45 = objNull;
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_unit_45 = objNull;
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if (true) then
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if (true) then
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{
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{
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@@ -2136,11 +2131,6 @@ if (true) then
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_this setPos [15537.356, 17005.707, 4.5776367e-005];
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_this setPos [15537.356, 17005.707, 4.5776367e-005];
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};
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};
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_this = createCenter east;
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_center_6 = _this;
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_group_3 = createGroup _center_6;
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_unit_74 = objNull;
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_unit_74 = objNull;
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if (true) then
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if (true) then
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{
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{
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@@ -3905,11 +3895,6 @@ if (true) then
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_this setPos [11038.616, 15680.393, -0.16394557];
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_this setPos [11038.616, 15680.393, -0.16394557];
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};
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};
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_this = createCenter resistance;
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_center_7 = _this;
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_group_4 = createGroup _center_7;
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_unit_153 = objNull;
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_unit_153 = objNull;
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if (true) then
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if (true) then
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{
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{
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