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Update player_fired.sqf
Vanilla commits: https://github.com/DayZMod/DayZ/commit/70fc0070625545b5f4a1234df1e0fe2e837ad313 https://github.com/DayZMod/DayZ/commit/f327c99b023377f81ffe958c259e6c68bd4c68be
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@@ -26,6 +26,8 @@ _show = switch _action do {
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//case "ObjectUpgrade": {CAN_DO && !IN_VEHICLE && !(_object getVariable["BuildLock",false])};
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//case "ObjectMaintenance": {CAN_DO && !IN_VEHICLE && (_object getVariable["Maintenance",false] or IS_DAMAGED)};
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//case "ObjectDisassembly": {CAN_DO && !IN_VEHICLE && HAS_TOOLBOX && !(_object getVariable["BuildLock",false]) && (((getPlayerUID player) in (_object getVariable["ownerArray",[]])) or (count (_object getVariable["ownerArray",[]]) == 0) or (typeOf _object in ["WoodenFence_1_foundation","WoodenGate_foundation"]))};
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//Turrets
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//case "AddAmmo": {IS_ALIVE && CAN_DO && IN_VEHICLE && (((assignedVehicleRole player) select 0) == 'Turret')};
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default {false};
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};
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