code optimization, bugs, improvements

This commit is contained in:
raymix
2014-08-21 06:23:42 +01:00
parent 740f4144f1
commit 903f5d8572
7 changed files with 67 additions and 85 deletions

View File

@@ -57,26 +57,18 @@ fnc_initSnapPoints = {
};
fnc_initSnapPointsNearby = {
_pos = getPosATL _object;
_findWhitelisted = []; _pointsNearby = []; _waterBase = 0;
_onWater = surfaceIsWater position player;
if (_onWater) then { _waterBase = (getPosATL player select 2);};
_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange + _waterBase)]-[_object];
_pos = [_object] call FNC_GetPos;
_findWhitelisted = []; _pointsNearby = [];
_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_object];
snapGizmosNearby = [];
{
_nearbyObject = _x;
_pointsNearby = getArray (configFile >> "SnapBuilding" >> (typeOf _x) >> "points");
{
_onWater = surfaceIsWater position _nearbyObject;
_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0];
_objectSnapGizmo setobjecttexture [0,_objColorInactive];
_posNearby = _nearbyObject modelToWorld [_x select 0,_x select 1,_x select 2];
if (_onWater) then {
_objectSnapGizmo setPosASL [(_posNearby) select 0,(_posNearby) select 1,(getPosASL _nearbyObject select 2) + (_x select 2)];
} else {
_objectSnapGizmo setPosATL _posNearby;
};
_objectSnapGizmo setDir (getDir _nearbyObject);
_objectSnapGizmo setDir ((getDir _nearbyObject)-45);
_objectSnapGizmo attachTo [_nearbyObject,[_x select 0,_x select 1,_x select 2]];
snapGizmosNearby set [count snapGizmosNearby,_objectSnapGizmo];
} count _pointsNearby;
} forEach _findWhitelisted;
@@ -84,7 +76,7 @@ fnc_initSnapPointsNearby = {
fnc_initSnapPointsCleanup = {
{detach _x;deleteVehicle _x;}count snapGizmos;snapGizmos=[];
{deleteVehicle _x;}count snapGizmosNearby;snapGizmosNearby=[];
{detach _x;deleteVehicle _x;}count snapGizmosNearby;snapGizmosNearby=[];
snapActionState = "OFF";
};
@@ -94,12 +86,7 @@ fnc_snapDistanceCheck = {
_distClosestPointFound = objNull; _distCheck = 0; _distClosest = 10; _distClosestPoint = objNull; _testXPos = []; _distClosestPointFoundPos =[]; _distClosestPointFoundDir = 0;
{
if (_x !=_distClosestPointFound) then {_x setobjecttexture [0,_objColorInactive];};
_onWater = surfaceIsWater position _x;
if (_onWater) then {
_testXPos = [(getPosASL _x select 0),(getPosASL _x select 1),(getPosASL _x select 2)];
} else {
_testXPos = [(getPosATL _x select 0),(getPosATL _x select 1),(getPosATL _x select 2)];
};
_testXPos = [_x] call FNC_GetPos;
_distCheck = _objectHelper distance _testXPos;
_distClosestPoint = _x;
if (_distCheck < _distClosest) then {
@@ -121,7 +108,7 @@ fnc_snapDistanceCheck = {
} else {
_distClosestPointFoundPos = getPosATL _distClosestPointFound;
_objectHelper setPosATL _distClosestPointFoundPos;
};
};
_objectHelper setDir _distClosestPointFoundDir;
waitUntil {sleep 0.1; !helperDetach};
};
@@ -129,12 +116,7 @@ fnc_snapDistanceCheck = {
_distClosestAttached = objNull; _distCheckAttached = 0; _distClosest = 10; _distClosestAttachedFoundPos = [];
{
if (_x !=_distClosestAttached) then {_x setobjecttexture [0,_objColorInactive];};
_onWater = surfaceIsWater position _x;
if (_onWater) then {
_testXPos = [(getPosASL _x select 0),(getPosASL _x select 1),(getPosASL _x select 2)];
} else {
_testXPos = [(getPosATL _x select 0),(getPosATL _x select 1),(getPosATL _x select 2)];
};
_testXPos = [_x] call FNC_GetPos;
_distCheckAttached = _distClosestPointFound distance _testXPos;
_distClosestPoint = _x;
if (_distCheckAttached < _distClosest) then {
@@ -285,10 +267,11 @@ switch (snapActionState) do {
_newPos = [(getPosATL _x select 0),(getPosATL _x select 1),(getPosATL _x select 2)];
detach _object;
detach _objectHelper;
_objectHelper setDir (getDir _object);
_objectHelper setPosATL _newPos;
_object attachTo [_objectHelper];
_x setobjecttexture [0,_objColorActive];
if (!helperDetach) then {_objectHelper attachTo [player];};
if (!helperDetach) then {_objectHelper attachTo [player]; _objectHelper setDir ((getDir _objectHelper)-(getDir player));};
};
_cnt = _cnt+1;
}count snapGizmos;