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code optimization, bugs, improvements
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@@ -48,8 +48,11 @@ if(!_cancel) then {
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_location set [2,0]; //reset Z axis to zero (above terrain)
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};
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_tmpbuilt setPosATL _location; //update position passed from args or previous if statement
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if (surfaceIsWater _location) then {
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_tmpbuilt setPosASL _location;
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} else {
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_tmpbuilt setPosATL _location;
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};
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cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
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