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Fix vanilla crafting actionInProgress
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@@ -16,7 +16,7 @@ private ["_config","_input","_output","_required","_failChance","_hasInput","_av
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//diag_log(str(isnil "r_player_crafting"));
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//diag_log(str(isnil "r_player_crafting"));
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//Process has started
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//Process has started
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if( (animationState player) IN [ "ainvpknlmstpslaywrfldnon_medic" ]) exitwith {};
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if( (animationState player) IN [ "ainvpknlmstpslaywrfldnon_medic" ]) exitwith {dayz_actionInProgress = false;};
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//Config class of right click item
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//Config class of right click item
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@@ -132,7 +132,7 @@ if(!r_drag_sqf and !r_player_unconscious and !_onLadder) then {
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uiSleep 2;
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uiSleep 2;
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//setup alert and speak
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//setup alert and speak
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_dis=20;
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_dis=20;
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_sfx = "chopwood";
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_sfx = if (_classname == "equip_rope") then {"bandage"} else {"chopwood"};
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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@@ -187,3 +187,5 @@ if(!r_drag_sqf and !r_player_unconscious and !_onLadder) then {
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};
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};
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};
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};
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};
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};
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dayz_actionInProgress = false;
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