diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index 14e539a40..7480eb608 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -388,25 +388,6 @@ if (!isDedicated) then { _handled }; - player_CombatRoll = { - DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",100]) > 1); - if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then { - canRoll = false; - null = [] spawn { - if (DoRE) then { - [nil, player, rSWITCHMOVE, "ActsPercMrunSlowWrflDf_FlipFlopPara"] call RE; - } else { - player switchMove "ActsPercMrunSlowWrflDf_FlipFlopPara"; - }; - sleep 0.3; - player setVelocity [(velocity player select 0) + 1.5 * sin direction player, (velocity player select 1) + 1.5 * cos direction player, (velocity player select 2) + 4]; - sleep 1; - canRoll = true; - }; - _handled = true; - }; - }; - player_serverModelChange = { private["_object","_model"]; _object = _this select 0;