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Update spawnCrashSite
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@@ -361,11 +361,6 @@ for "_x" from 1 to MaxMineVeins do {[] spawn spawn_mineveins;};
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// All done spawning stuff, can clear these now
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buildingList = []; roadList = [];
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// [_guaranteedLoot,_randomizedLoot,_frequency,_variance,_spawnChance,_spawnMarker,_spawnRadius,_spawnFire,_fadeFire]
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if (OldHeliCrash) then {
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_nul = [3,4,(50 * 60),(15 * 60),0.75,'center',HeliCrashArea,true,false] spawn server_spawnCrashSite;
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};
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[] spawn server_spawnEvents;
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_debugMarkerPosition = getMarkerPos "respawn_west";
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_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
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