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Localize sell and buy only messages
PrimaryWeapon always returns "", never nil unless the player object isNull (in which case this script would not be running). Fixed cases where a nil variable would throw an error when checking the next condition.
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@@ -14789,6 +14789,9 @@
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<French>Vente</French>
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<Czech>Prodejní</Czech>
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</Key>
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<Key ID="STR_EPOCH_TRADE_NOT_SELLING">
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<English>This trader does not sell this item</English>
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</Key>
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<Key ID="STR_EPOCH_TRADE_SELLING_GEAR">
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<English>Selling from your gear.</English>
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<German>Verkauf aus meiner Ausrüstung.</German>
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@@ -15980,6 +15983,9 @@
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<German>Hinzufügen</German>
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<Czech>Přidat</Czech>
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</Key>
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<Key ID="STR_EPOCH_UNAVAILABLE">
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<English>Unavailable</English>
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</Key>
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<Key ID="STR_EPOCH_DOME">
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<English>Dome</English>
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<German>Kuppel</German>
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