remove old anti teleport and added radiation

save time server side ability to increase or lower save time on the fly.
This commit is contained in:
[VB]AWOL
2013-11-22 09:50:17 -06:00
parent ac1a64d682
commit 8f172a9ffc
6 changed files with 102 additions and 137 deletions

View File

@@ -1,21 +1,13 @@
private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_timeOut","_result","_factor","_randomSpot","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_bloodChanged","_id","_messTimer","_display","_control","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_tempPos","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_myPos","_lastPos","_debug","_saveTime","_maxDistanceTravel","_maxDistanceDebug","_maxDistanceZeroPos","_maxDistancePlayer","_maxDistanceVehicle","_isPZombie"];
private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood"];
disableSerialization;
_timeOut = 0;
_messTimer = 0;
_radTimer = 0;
_lastTemp = dayz_temperatur;
_debug = getMarkerpos "respawn_west";
_isPZombie = player isKindOf "PZombie_VB";
// override vars
_maxDistanceTravel = DZE_teleport select 0;
_maxDistanceDebug = DZE_teleport select 1;
_maxDistanceZeroPos = DZE_teleport select 2;
_maxDistancePlayer = DZE_teleport select 3;
_maxDistanceVehicle = DZE_teleport select 4;
player setVariable ["temperature",dayz_temperatur,true];
player setVariable["friendlies",DZE_Friends,true];
dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
@@ -26,54 +18,12 @@ while {true} do {
_refObj = vehicle player;
_factor = 0.6;
_inVehicle = (_refObj != player);
_bloodChanged = false;
_size = (sizeOf typeOf _refObj) * _factor;
_vel = velocity player;
_speed = round((_vel distance [0,0,0]) * 3.5);
_saveTime = (playersNumber west * 4) + 10;
//reset position
_randomSpot = true;
_tempPos = getPosATL _refObj;
_distance = _debug distance _tempPos;
if (_distance < _maxDistanceDebug) then {
_randomSpot = false;
};
_distance = [0,0,0] distance _tempPos;
if (_distance < _maxDistanceZeroPos) then {
_randomSpot = false;
};
if (!isNil "_mylastPos") then {
_distance = _mylastPos distance _tempPos;
if (_distance > _maxDistanceTravel) then {
_randomSpot = false;
};
};
if (_randomSpot) then {
_mylastPos = _tempPos;
};
/* not used
if (!isNil "_mylastPos") then {
dayz_mylastPos = _mylastPos;
};
*/
dayz_areaAffect = _size;
/* not used
if (_speed > 0.1) then {
_timeOut = _timeOut + 1;
};
*/
//Record Check
_lastUpdate = time - dayZ_lastPlayerUpdate;
if (_lastUpdate > 8) then {
@@ -82,6 +32,16 @@ while {true} do {
if (_distance > 10) then {
//Player has moved
dayz_myPosition = getPosATL _refObj;
// Check for radiation
DZE_InRadiationZone = false;
_outsideMap = ((dayz_myPosition select 0) < dayz_minpos OR (dayz_myPosition select 1) < dayz_minpos OR (dayz_myPosition select 0) > dayz_maxpos OR (dayz_myPosition select 1) > dayz_maxpos);
if(_outsideMap OR DZE_Quarantine) then {
DZE_InRadiationZone = true;
};
player setVariable["posForceUpdate",true,true];
dayz_unsaved = true;
dayZ_lastPlayerUpdate = time;
@@ -153,7 +113,6 @@ while {true} do {
};
if (r_player_blood > 3000) then {
r_player_blood = r_player_blood - 3;
_bloodChanged = true;
};
};
@@ -172,7 +131,6 @@ while {true} do {
_id = [player,"dehyd"] spawn player_death;
} else {
r_player_blood = _result;
_bloodChanged = true;
};
};
if (_foodVal <= 0) then {
@@ -181,10 +139,43 @@ while {true} do {
_id = [player,"starve"] spawn player_death;
} else {
r_player_blood = _result;
_bloodChanged = true;
};
};
// Radiation zones rapid blood loss
if (DZE_InRadiationZone) then {
_radsound = "radzone1";
_bloodloss = 10;
if(_radTimer > 5 AND _radTimer < 10) then {
_radsound = "radzone2";
_bloodloss = 20;
playSound "breath_1";
};
if(_radTimer > 10) then {
_radsound = "radzone3";
_bloodloss = 30;
addCamShake [2, 1, 25];
};
if(_radTimer > 15) then {
_radsound = "radzone4";
_bloodloss = 50;
[player,"cough",_rnd,false,9] call dayz_zombieSpeak;
};
_result = r_player_blood - _bloodloss;
if (_result < 0) then {
_id = [player,"rad"] spawn player_death;
} else {
r_player_blood = _result;
};
[player,_radsound,0,true] call dayz_zombieSpeak;
_radTimer = _radTimer + 1;
} else {
_radTimer = 0;
};
// Health uptick when healty not thirsty or hungry
if (_foodVal >= 0.9 and _thirstVal >= 0.9) then {
if (!r_player_infected and !r_player_inpain and !r_player_injured) then {
_result = r_player_blood + 10;
@@ -193,7 +184,6 @@ while {true} do {
} else {
r_player_blood = _result;
};
_bloodChanged = true;
};
};
@@ -210,61 +200,34 @@ while {true} do {
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
};
//check if can disconnect
if (!dayz_canDisconnect) then {
if ((time - dayz_damageCounter) > 180) then {
if (!r_player_unconscious) then {
dayz_canDisconnect = true;
//["PVDZE_plr_DiscRem",getPlayerUID player] call callRpcProcedure;
PVDZE_plr_DiscRem = getPlayerUID player;
publicVariableServer "PVDZE_plr_DiscRem";
//Ensure Control is hidden
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1204;
_control ctrlShow false;
};
};
};
if(_bloodChanged) then {
player setVariable["USEC_BloodQty",r_player_blood];
// Update blood only if PVAR does not match GVAR.
_currentBlood = player getVariable ["USEC_BloodQty", 12000];
if (_currentBlood != r_player_blood) then {
player setVariable["USEC_BloodQty",r_player_blood,true];
};
//Save Checker
if (dayz_unsaved) then {
if ((time - dayz_lastSave) > _saveTime) then {
if ((time - dayz_lastSave) > DZE_SaveTime) then {
PVDZE_plr_Save = [player,dayz_Magazines,false,false];
publicVariableServer "PVDZE_plr_Save";
dayz_unsaved = false;
//diag_log format["Save Checker: %1", PVDZE_plr_Save];
if (isServer) then {
PVDZE_plr_Save call server_playerSync;
};
dayz_lastSave = time;
dayz_Magazines = [];
};
};
//Attach Trigger Current Object
//dayz_playerTrigger attachTo [_refObj,[0,0,0]];
//dayz_playerTrigger setTriggerArea [_size,_size,0,false];
// If in combat, display counter and restrict logout
_startcombattimer = player getVariable["startcombattimer",0];
if (_startcombattimer == 1) then {
player setVariable["combattimeout", time + 30, true];
player setVariable["combattimeout", diag_tickTime + 30, true];
player setVariable["startcombattimer", 0, true];
dayz_combat = 1;
};
_combattimeout = player getVariable["combattimeout",0];
if (_combattimeout > 0) then {
_timeleft = _combattimeout - time;
_timeleft = _combattimeout - diag_tickTime;
if (_timeleft > 0) then {
//hintSilent format["In Combat: %1",round(_timeleft)];
} else {
@@ -283,37 +246,9 @@ while {true} do {
_combatcontrol ctrlShow true;
};
/*
setGroupIconsVisible [false,false];
clearGroupIcons group player;
*/
// Blood Effects
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];
"colorCorrections" ppEffectCommit 0;
sleep 2;
_myPos = player getVariable["lastPos",[]];
if (count _myPos > 0) then {
player setVariable["lastPos",_mylastPos, true];
player setVariable["lastPos",[]];
};
if (!isNil "_mylastPos") then {
_lastPos = getPosATL _refObj;
if (!_inVehicle) then {
if (_mylastPos distance _lastPos > _maxDistancePlayer) then {
if (alive player) then {
player setPosATL _mylastPos;
diag_log ("Player Teleport Revert : "+ str(_mylastPos distance _lastPos));
};
};
} else {
if (_mylastPos distance _lastPos > _maxDistanceVehicle) then {
if (alive player) then {
player setPosATL _mylastPos;
diag_log ("Vehicle Teleport Revert : "+ str(_mylastPos distance _lastPos));
};
};
};
};
};