diff --git a/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt b/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt index e0f841994..40295268a 100644 --- a/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt +++ b/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt @@ -19,7 +19,7 @@ 1 "server" 5 "compile" 5 "loadFile" -5 "call" !="dog_callBack" !="\[,,\"say\",\[\"dog_callBack\",120\]\]" +5 "call" !dog_callBack !="\[,,\"say\",\[\"dog_callBack\",120\]\]" 1 "chat" 1 "fade" 5 "mission" diff --git a/Server Files/DZE_Server_Config/BattlEye/scripts.txt b/Server Files/DZE_Server_Config/BattlEye/scripts.txt index 55a9c7e22..b575751d3 100644 --- a/Server Files/DZE_Server_Config/BattlEye/scripts.txt +++ b/Server Files/DZE_Server_Config/BattlEye/scripts.txt @@ -37,20 +37,20 @@ 5 enableEnvironment 5 endMission !"rendMission" !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true" 5 entities !"nearEntities" !="\n if (isnil 'BIS_fnc_sceneCreateSoundEntities' || false) then {\n BIS_fnc_sceneCreateSoundEntities = {\n i" !="_loginCompleted = true;\n\n\ndayz_currentGlobalZombies = count entities \"zZombie_Base\";\n\n{\ncall compile preprocessFileLineNumbers (" !="haracterID)) then {\n_plotPoles = _plotPoles +1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\");\n};\n} else {\n_plotcheck = [player, f" !="VDZ_sec_atp\";\n};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n" !="_playerUID) then {\n_plotPoles = _plotPoles + 1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\"); \n};\n\nif ((DZE_limitPlots > 0) && (_" -5 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";" !="dummy = _this execVM \"ca\\characters2\\OTHER\\scripts\\fly.sqf\"" +1 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";" !="dummy = _this execVM \"ca\\characters2\\OTHER\\scripts\\fly.sqf\"" 5 failMission !"rfailMission" !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission" 5 forceEnd -5 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" !="then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"= " !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_enoughMoney = (_wealth >=" +5 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" !="then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"= " !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_enoughMoney = (_wealth >=" !="ency) then {\n_wealth = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_enoughMoney = (_wealth >=" 5 groupIcon 5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo" 5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;" 5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"> \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n" !=" [\"_msg\",\"_bagUsed\",\"_bloodResult\",\"_bloodAmount\",\"_unit\",\"_humanityAwarded\",\"_timer\",\"_i\",\"_isClose\",\"_duration\",\"_rhVal\",\"_blo" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\ncloseDialog 0;\nlocal _charID = _this select 1;\nlocal _model = _thi" !="ody_Value} else {DZE_Butcher_Body_Value};\n_gain call player_humanityChange;\n\ndayz_actionInProgress = false;\n" !="l fn_dynamicTool;\n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\",0];\nplayer setVariable [\"h" !=",0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="t 1;\n\nif (local _mutant && isPlayer _killer) then {\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="\"PlayerStand\";}; \n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\", 0];\nplayer setVariable [\"" +1 humanity !="\nDZE_NameTags = 0; \nDZE_ForceNameTagsInTrader = false; \nDZE_HumanityTargetDistance = 25; \nDZE_HeartBeat = false; \nDZE_RestrictSk" !=";\ndayz_authKey = \"\";\nDZE_LastPingResp = diag_tickTime;\ndayz_humanitytarget = \"\";\ndayz_selectedVault = objNull;\ndayz_selectedDoor" !="ndler {(_this select 1) spawn BIS_Effects_Burn};\n\"PVCDZ_plr_Humanity\" addPublicVariableEventHandler {(_this select 1) spawn pla" !="s \"\\z\\addons\\dayz_code\\compile\\fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z\\addons\\dayz_co" !="{\nif (alive cursorTarget) then {\ncursorTarget spawn dayz_lowHumanity;\n};\n};\n\n[_initDone]\n};\n" !="\"_posC\",\"_height\",\"_attached\",\n\"_combi\",\"_findNearestGen\",\"_humanity_logic\",\"_low_high\",\"_cancel\",\"_buy\",\"_buyV\",\"_humanity\",\"_t" !="ext\",\"_visual\",\"_audible\",\"_id\",\"_rID\",\"_color\",\"_string\",\"_humanity\",\"_size\",\"_friendlies\",\"_rfriendlies\",\"_rfriendlyTo\",\"_dist" !="'; closeDialog 0; createDialog 'horde_journal_pages_journal_humanity';" !="t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: > \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n" !=" [\"_msg\",\"_bagUsed\",\"_bloodResult\",\"_bloodAmount\",\"_unit\",\"_humanityAwarded\",\"_timer\",\"_i\",\"_isClose\",\"_duration\",\"_rhVal\",\"_blo" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\ncloseDialog 0;\nlocal _charID = _this select 1;\nlocal _model = _thi" !="ody_Value} else {DZE_Butcher_Body_Value};\n_gain call player_humanityChange;\n\ndayz_actionInProgress = false;\n" !="l fn_dynamicTool;\n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\",0];\nplayer setVariable [\"h" !=",0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="t 1;\n\nif (local _mutant && isPlayer _killer) then {\n\nlocal _humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="\"PlayerStand\";}; \n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\", 0];\nplayer setVariable [\"" 5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);" !="vkc_charID = (vkc_keyList select 0) select (lbCurSel 4802);vkc_keyName = (vkc_keyList select 1) select (lbCurSel 4802);" !="2800) displayCtrl 2802);\n\n_vehicle = vg_vehicleList select (lbCurSel _control);\n_typeOf = typeOf _vehicle;\n_isLimitArray = typeN" !="Dialog 0;\n_vehicle = (call compile format[\"%1\",lbData[2802,(lbCurSel 2802)]]);\n\nif (vg_removeKey && {_vehicle select 3 != 0} && " 5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" !"ive DZE_myVehicle} && {DZE_myVehicle == _x}) then {\n_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];\n};\n} count rv_vehicl" !="bAdd ((vkc_keyList select 1) select _forEachIndex);\n_control lbSetPicture [_index,getText(configFile >> \"CfgWeapons\" >> ((vkc_ke" !=" 1) >> \"displayName\");\n_control lbAdd _displayName;\n_control lbSetData [(lbSize _control)-1,str(_x)];\nvg_vehicleList set [count " 5 loadFile 5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" !="lectPoint = [];\nsnapActions = -1;\n\nif (_s1 > 0) then {\nlocal _menuState = snapActionState;\nif (snapActionState == \"Selected\") th" !=" then {\ncall _attach; \n};\n[true] call _update; \n\ncall _resetMenu; \n\nskipUpdates = false;\n};\n\n\n\n\n\n\n\nlocal _snap = {\nif (_snapp" -1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" !"ayerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_x setVariable [\"myDest\",_pos,true];\n};\n};\n} count (_pos nearEntities [\"Zed_Base\",_distance]);\n" !=" then {deleteVehicle _x}; \n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="erNear = {isPlayer _x} count (([_corpse] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="ss = false;}; \nif ({isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 12]) > 1) exitWith {dayz_actionInProgress =" !="{isPlayer _x} count (([vkc_cursorTarget] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {call _" !="esult = nil;\n\n_localVehicles = ([player] call FNC_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPa" !="ation;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="en {deleteVehicle _x}; \n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !=";\n\nif (_isPole) then {\n_findNearestPole = _modelCenterPos nearEntities [\"Plastic_Pole_EP1_DZ\", _minDistance]; \n_findNearestPole " !="istance = _minDistance;\n};\n\nlocal _findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\nlocal _isNearPlot = " !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\n\nif (_playerNear && (_isMine or _" !="l _objects = nearestObjects [\n(([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\", 15]) select 0\n,DZE_maintainClasse" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_count = count (ne" !="t = _this select (_count -1); \n} else {\n_plot = (_pos nearEntities [\"Plastic_Pole_EP1_DZ\", 15]) select 0; \n};\nif (!isNil \"PP" !="pos < 0) exitWith {};\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="ocked _unit && {count (crew _unit) == 0} && {count (_unit nearEntities [\"Plastic_Pole_EP1_DZ\", DZE_PlotPole select 0]) > 0}}) ex" +1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" !"ayerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_x setVariable [\"myDest\",_pos,true];\n};\n};\n} count (_pos nearEntities [\"Zed_Base\",_distance]);\n" !=" then {deleteVehicle _x}; \n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="erNear = {isPlayer _x} count (([_corpse] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="ss = false;}; \nif ({isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 12]) > 1) exitWith {dayz_actionInProgress =" !="{isPlayer _x} count (([vkc_cursorTarget] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {call _" !="esult = nil;\n\n_localVehicles = ([player] call FNC_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPa" !="ation;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="en {deleteVehicle _x}; \n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !=";\n\nif (_isPole) then {\n_findNearestPole = _modelCenterPos nearEntities [\"Plastic_Pole_EP1_DZ\", _minDistance]; \n_findNearestPole " !="istance = _minDistance;\n};\n\nlocal _findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\nlocal _isNearPlot = " !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\n\nif (_playerNear && (_isMine or _" !="l _objects = nearestObjects [\n(([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\", 15]) select 0\n,DZE_maintainClasse" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_count = count (ne" !="t = _this select (_count -1); \n} else {\n_plot = (_pos nearEntities [\"Plastic_Pole_EP1_DZ\", 15]) select 0; \n};\nif (!isNil \"PP" !="pos < 0) exitWith {};\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="ocked _unit && {count (crew _unit) == 0} && {count (_unit nearEntities [\"Plastic_Pole_EP1_DZ\", DZE_PlotPole select 0]) > 0}}) ex" !="eSkill\";\nif (_watchDog) then {\n_nearby = (getPosATL _dog) nearEntities [\"CAManBase\",_senseSkill];\n_nearby = _nearby - [player];\n" !="[_dog] call FNC_GetPos;\n\n_list = ([_dog] call FNC_GetPos) nearEntities [\"Animal\",(_senseSkill * 3)];\n_list = _list - [_dog];\n\nif" !="ocked _unit && {count (crew _unit) == 0} && {count (_unit nearEntities [\"Plastic_Pole_EP1_DZ\", DZE_PlotPole select 0]) > 0}}) ex" !="pos < 0) exitWith {};\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !"layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\n\nif (_playerNear) exitWith {" 1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" !="player;\nif (_vehicle != player) then {\n_servicePoints = (nearestObjects [getPosATL _vehicle,DZE_SP_Classes,DZE_SP_MaxDistance]) " !="ir\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ts;\n_isNearPlot = (_plotCheck select 1) > 0;\n\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ocalize \"STR_CL_VG_HELIPAD_REMOVED\",typeOf _x];\n} count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]);\n} " !="_plantOutput select _index;\n_plant = _obj;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif !(isNull _plan" !=" {\nlocal _object = _this select 0;\nlocal _findObjects = nearestObjects [_object, [], DZE_snapRadius] - [_object];\n\n{deleteVehic" !="cal _playerUID = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !=" 7;\n};\n\n\n\n\nif (!_isInVehicle) then {\nlocal _fireplaces = nearestObjects [_pos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];\n" !="ight < 0.9) then {\nlocal _scaler = 0;\nlocal _nearFlare = nearestObject [getPosATL _vp,\"RoadFlare\"];\n\nif (!isNull _nearFlare) the" !="\n{\nlocal _dis = (_x select 2); \nlocal _chk = count (nearestObjects [player, [(_x select 1)], _dis]); \n\nif (_chk > 0) exitWi" !="earestFuel set [count _findNearestFuel,_x];\n};\n} foreach nearestObjects [_pos,DayZ_fuelSources,10];\n\nif (count _findNearestFuel " !="};\n};\n\n\n\n\n\n\nif (_isFireBarrel) exitWith {\nlocal _flame = nearestObjects [_obj, [\"flamable_DZ\"], 1]; \nif (count _flame > 0) then " !=";\n};\n\n\n\n\n\n\n\nif (!_cancel) then {\nif (_isPole && ((count (nearestObjects [_modelCenterPos, DZE_maintainClasses, DZE_maintainRange" !="ges\n};\n\ndayz_actionInProgress = true;\n\n\nlocal _objects = nearestObjects [\n(([player] call FNC_getPos) nearEntities [\"Plastic_Pol" !="s [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_count = count (nearestObjects [_target,DZE_maintainClasses,_range]);\n\n_colour = \"#ffff" 1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="yer] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pos nearObjects 3);\nif (_isNear == 0) exitWith {dayz_actionInProgress = fa" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nif (DZE_Bloodsuckers) then {\nloc" !=" \nlocal _radius = _diag + 0.5; \n_objects = _object nearObjects [_typeOf, _radius]; \n};\n\nif (count _objects == 1) exitWit" 5 onMapSingleClick @@ -61,7 +61,7 @@ 5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);" 5 setAperture !"select 1);\n\nif(_NVOn == \"ON\") exitwith\n{\nsetaperture -1" !"+_inc;\n\n_NVOn = (_NV select 0);\n\nif(_NVOn == \"ON\") then {\n\nsetAperture" 5 setCamUseTI -5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;" !="Server \"PVDZ_veh_Save\";\n\nif (_allRepaired) then {\n_vehicle setDamage 0;\n_vehicle setVelocity [0,0,1];\n[format[localize \"STR_CL_S" !="ageNew = (_damageOld * _armorOld) / _armorNew;\n};\n\n_object setDamage _damageNew;\n}; \n\nif (_ownerID == \"0\") then {\n_ownerID = " +5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;" !="Server \"PVDZ_veh_Save\";\n\nif (_allRepaired) then {\n_vehicle setDamage 0;\n_vehicle setVelocity [0,0,1];\n[format[localize \"STR_CL_S" !="ageNew = (_damageOld * _armorOld) / _armorNew;\n};\n\n_object setDamage _damageNew;\n}; \n\nif (_ownerID == \"0\") then {\n_ownerID = " !"ageNew = (_damageOld * _armorOld) / _armorNew;\n};\n\n_object setDamage _damageNew;\n};\n\n_object setVariable [\"ownerPUID\", _ownerID," 5 setDammage 5 setDate !rsetDate !"\"setDate\", " !"\n\n\nif (!isDedicated) then {\n\"dayzSetDate\" addPublicVariableEventHandler {" !"if (_x != _newdate select _forEachIndex) exitWith {\nsetDate _newdate" !"plr_Login1]; \nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer" !="!isNil \"dayzSetDate\"" !="Z_plr_Login1', PVDZ_plr_Login1];};\nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer \"PVDZ_send\";\nif (DZE_player" !="FSMDebug == 1) then {diag_log ['Date & time received:', dayzSetDate];};\nsetDate dayzSetDate;\nif (DZE_playerFSMDebug == 1) then {" 5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];" !="];\n};\n\n_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n_i = _i + 1;\n};\n_pos set [3,_h" !="];\n};\n\n_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n_i = _i + 1;\n};\n\nlocal _isKey "