New variable for match stick counting

This commit is contained in:
ebaydayz
2016-03-31 16:23:09 -04:00
parent d926a81038
commit 8de50c4619
22 changed files with 57 additions and 56 deletions

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@@ -4,6 +4,7 @@
- Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
- Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
- Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable
- Match stick counting is disabled by default. Set dayz_matchboxCount = true; in init.sqf to enable
- Water bottle breaking is disabled by default. Set dayz_waterBottleBreaking = true; in init.sqf to enable
- New loot table format is incompatible with old loot tables. See CfgLoot\README
- Mission.sqm and description.ext now use compact format

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@@ -1,16 +1,17 @@
backpacks[] = {
{Loot_BACKPACK, 4, DZ_Assault_Pack_EP1},
{Loot_BACKPACK, 2, DZ_Czech_Vest_Puch},
{Loot_BACKPACK, 4, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
{Loot_BACKPACK, 3, DZ_ALICE_Pack_EP1},
{Loot_BACKPACK, 3, DZ_TK_Assault_Pack_EP1},
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 3, DZ_BP_Survival},
{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
};
militarybackpacks[] = {
//{Loot_GROUP, 10, backpacks},
{Loot_BACKPACK, 3, DZ_British_ACU},
{Loot_BACKPACK, 3, DZ_BP_British},
{Loot_BACKPACK, 2, DZ_GunBag_EP1},
{Loot_BACKPACK, 2, DZ_CivilBackpack_EP1},
{Loot_BACKPACK, 2, DZ_Backpack_EP1},
{Loot_BACKPACK, 2, DZ_BP_Czech},
{Loot_BACKPACK, 2, DZ_BP_Coyote},
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
};

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@@ -8,7 +8,8 @@ Castle[] =
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
// {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemHatchet},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
@@ -28,8 +29,8 @@ Castle[] =
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 5, Consumable}
};

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@@ -20,6 +20,6 @@ Church[] =
{Loot_GROUP, 5, AmmoCivilian},
//{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Consumable}
};

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@@ -1,7 +1,7 @@
DynamicDebris[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, Colt1911},
{Loot_WEAPON, 4, Makarov},
@@ -18,7 +18,7 @@ DynamicDebris[] =
DynamicDebrisMilitary[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, Colt1911},

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@@ -32,6 +32,6 @@ Farm[] =
{Loot_GROUP, 15, AmmoCivilian},
//{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}
};

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@@ -38,6 +38,6 @@ Hunting[] =
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Generic}
};

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@@ -6,7 +6,7 @@ Office[] =
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 3, ItemCrowbar},

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@@ -40,6 +40,6 @@ Residential[] =
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}
};

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@@ -41,7 +41,7 @@ Supermarket[] =
{Loot_GROUP, 10, AmmoCivilian},
//{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Trash}
// {Loot_GROUP, 3, MedicalLow}
};

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@@ -28,6 +28,6 @@ CarePackage[] =
{Loot_MAGAZINE, 4, ItemDomeTent},
{Loot_PILE, 10, MedicalLow, 1, 3},
{Loot_PILE, 15, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 12, Generic}
};

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@@ -1,5 +1,5 @@
Matchbox[] =
{ //Change your loottable to use this loot_GROUP if you want matchbox ammo count, otherwise {Loot_WEAPON, 3, ItemMatchbox_DZE},
{
{Loot_WEAPON, 1, ItemMatchbox},
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 1, Item4Matchbox},

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@@ -60,5 +60,5 @@ InfectedCamp[] =
{Loot_GROUP, 20, MedicalHigh},
{Loot_GROUP, 10, Parts},
{Loot_GROUP, 100, Consumable},
{Loot_WEAPON, 3, ItemMatchbox_DZE}
{Loot_WEAPON, 3, ItemMatchbox}
};

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@@ -298,7 +298,7 @@ class ItemFuelBarrelEmpty: ItemFuelBarrel
text = $STR_EPOCH_PLAYER_276;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemMatchbox_DZE"};
requiretools[] = {"ItemToolbox","ItemMatchbox"};
output[] = {{"ItemFireBarrel_kit",1}};
input[] = {{"ItemFuelBarrelEmpty",1},{"ItemJerryCan",1},{"PartWoodPile",4}};
};

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@@ -60,7 +60,7 @@ class PartWoodPile : CA_Magazine
class Build {
text = $STR_EPOCH_PLAYER_241;
script = "spawn player_build;";
require[] = {"ItemMatchbox_DZE"};
require[] = {"ItemMatchbox"};
create = "Land_Fire_DZ";
};
class Crafting

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@@ -88,16 +88,3 @@ class Item1Matchbox : ItemMatchbox
matches = 1;
};
};
// EPOCH ADDITION
class ItemMatchbox_DZE: ItemMatchbox
{
class Ignators
{
chance = 1;
matches = -1;
qtyRemaining = "ItemMatchbox_DZE"; //Use new matchbox system but don't reduce quantity
};
};

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@@ -57,6 +57,7 @@ player addMagazine _emptycan;
_randomBoxMatches = _matchArray call BIS_fnc_selectRandom;
_qtyRemaining = getText (configFile >> "cfgWeapons" >> _randomBoxMatches >> "Ignators" >> "qtyRemaining");
if (dayz_matchboxCount) then {
switch _randomBoxMatches do {
case "ItemMatchbox" : {
if ([0.3] call fn_chance) then {
@@ -72,6 +73,7 @@ switch _randomBoxMatches do {
player addWeapon _qtyRemaining;
};
};
};
//Normal alerts
_dis=20;
@@ -82,7 +84,7 @@ _sfx = "tentpack";
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
uisleep 3;
uiSleep 3;
_activatingPlayer = player;
PVDZ_obj_Destroy = [_objectID,_objectUID, _activatingPlayer];

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@@ -4,6 +4,7 @@
// Standard DayZ variables are found in dayz_code\init\variables.sqf
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
dayz_sellDistance_vehicle = 10; // Max distance players can sell land vehicles from at traders
dayz_sellDistance_boat = 30; // Max distance players can sell boats from at traders

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@@ -43,7 +43,7 @@ Dayz_attachment_array = ["Attachment_ACG","Attachment_AIM"];
//DayZ_cutter = ["Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","CamoNet_DZ"]
DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_TerminalPack_EP1","DZ_CompactPack_EP1","DZ_GunBag_EP1","DZ_LargeGunBag_EP1"];
Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox","ItemMatchbox_DZE"];
Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
@@ -490,7 +490,7 @@ DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP
DZE_Lock_Door = "";
DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox"],["Crossbow_DZ","ItemMatchbox_DZE"]];
DZE_REPLACE_WEAPONS = [["Crossbow"],["Crossbow_DZ"]];
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];

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@@ -49,7 +49,7 @@ class Category_679 {
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class ItemMatchbox_DZE {
class ItemMatchbox {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
@@ -136,7 +136,7 @@ class Category_681 {
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class ItemMatchbox_DZE {
class ItemMatchbox {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
@@ -223,7 +223,7 @@ class Category_532 {
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class ItemMatchbox_DZE {
class ItemMatchbox {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};

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@@ -49,7 +49,7 @@ class Category_663 {
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class ItemMatchbox_DZE {
class ItemMatchbox {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
@@ -136,7 +136,7 @@ class Category_510 {
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class ItemMatchbox_DZE {
class ItemMatchbox {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};

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@@ -6,6 +6,14 @@
-- UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemBloodbag', 'bloodBagONEG') WHERE INSTR(Inventory, 'ItemBloodbag') > 0;
-- UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemBloodbag', 'bloodBagONEG') WHERE INSTR(Inventory, 'ItemBloodbag') > 0;
-- ----------------------------
-- ItemMatchbox_DZE was removed, use dayz_matchboxCount config variable for match stick count
-- ----------------------------
UPDATE `Traders_DATA` SET `item` = '["ItemMatchbox",1]' WHERE `item` = '["ItemMatchbox_DZE",1]';
UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemMatchbox_DZE', 'ItemMatchbox') WHERE INSTR(Backpack, 'ItemMatchbox_DZE') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemMatchbox_DZE', 'ItemMatchbox') WHERE INSTR(Inventory, 'ItemMatchbox_DZE') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemMatchbox_DZE', 'ItemMatchbox') WHERE INSTR(Inventory, 'ItemMatchbox_DZE') > 0;
-- ----------------------------
-- ItemHatchet_DZE was removed because it was identical to ItemHatchet
-- ----------------------------