New variable for match stick counting

This commit is contained in:
ebaydayz
2016-03-31 16:23:09 -04:00
parent d926a81038
commit 8de50c4619
22 changed files with 57 additions and 56 deletions

View File

@@ -8,7 +8,8 @@ Castle[] =
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
// {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemHatchet},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
@@ -28,8 +29,8 @@ Castle[] =
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 5, Consumable}
};

View File

@@ -20,6 +20,6 @@ Church[] =
{Loot_GROUP, 5, AmmoCivilian},
//{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Consumable}
};

View File

@@ -1,7 +1,7 @@
DynamicDebris[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, Colt1911},
{Loot_WEAPON, 4, Makarov},
@@ -18,7 +18,7 @@ DynamicDebris[] =
DynamicDebrisMilitary[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, Colt1911},

View File

@@ -32,6 +32,6 @@ Farm[] =
{Loot_GROUP, 15, AmmoCivilian},
//{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}
};

View File

@@ -38,6 +38,6 @@ Hunting[] =
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Generic}
};

View File

@@ -6,7 +6,7 @@ Office[] =
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemMatchbox_DZE},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 3, ItemCrowbar},

View File

@@ -40,6 +40,6 @@ Residential[] =
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}
};

View File

@@ -41,7 +41,7 @@ Supermarket[] =
{Loot_GROUP, 10, AmmoCivilian},
//{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Trash}
// {Loot_GROUP, 3, MedicalLow}
};