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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-22 16:10:49 +03:00
New variable for match stick counting
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@@ -1,16 +1,17 @@
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backpacks[] = {
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{Loot_BACKPACK, 4, DZ_Assault_Pack_EP1},
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{Loot_BACKPACK, 2, DZ_Czech_Vest_Puch},
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{Loot_BACKPACK, 4, DZ_BP_Assault},
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{Loot_BACKPACK, 2, DZ_BP_VestPouch},
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{Loot_BACKPACK, 2, DZ_BP_Patrol},
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{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
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{Loot_BACKPACK, 3, DZ_ALICE_Pack_EP1},
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{Loot_BACKPACK, 3, DZ_TK_Assault_Pack_EP1},
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{Loot_BACKPACK, 3, DZ_BP_Alice},
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{Loot_BACKPACK, 3, DZ_BP_Survival},
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{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
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};
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militarybackpacks[] = {
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//{Loot_GROUP, 10, backpacks},
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{Loot_BACKPACK, 3, DZ_British_ACU},
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{Loot_BACKPACK, 3, DZ_BP_British},
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{Loot_BACKPACK, 2, DZ_GunBag_EP1},
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{Loot_BACKPACK, 2, DZ_CivilBackpack_EP1},
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{Loot_BACKPACK, 2, DZ_Backpack_EP1},
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{Loot_BACKPACK, 2, DZ_BP_Czech},
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{Loot_BACKPACK, 2, DZ_BP_Coyote},
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{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
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};
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@@ -8,7 +8,8 @@ Castle[] =
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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// {Loot_WEAPON, 2, ItemShovel},
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{Loot_WEAPON, 1, ItemHatchet},
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// {Loot_WEAPON, 1, ItemHatchet},
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{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
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//Weapons
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{Loot_WEAPON, 2, Mosin_DZ},
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@@ -28,8 +29,8 @@ Castle[] =
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//Groups
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{Loot_GROUP, 5, AmmoCivilian},
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{Loot_GROUP, 10, Trash},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 5, Generic},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 5, Consumable}
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};
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@@ -20,6 +20,6 @@ Church[] =
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{Loot_GROUP, 5, AmmoCivilian},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 4, Generic},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Consumable}
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};
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@@ -1,7 +1,7 @@
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DynamicDebris[] =
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{
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{Loot_WEAPON, 2, ItemWatch},
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{Loot_WEAPON, 4, ItemMatchbox_DZE},
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{Loot_WEAPON, 4, ItemMatchbox},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 3, Colt1911},
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{Loot_WEAPON, 4, Makarov},
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@@ -18,7 +18,7 @@ DynamicDebris[] =
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DynamicDebrisMilitary[] =
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{
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{Loot_WEAPON, 2, ItemWatch},
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{Loot_WEAPON, 4, ItemMatchbox_DZE},
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{Loot_WEAPON, 4, ItemMatchbox},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 4, ItemEtool},
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{Loot_WEAPON, 3, Colt1911},
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@@ -32,6 +32,6 @@ Farm[] =
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{Loot_GROUP, 15, AmmoCivilian},
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//{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 8, Consumable},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Generic}
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};
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@@ -38,6 +38,6 @@ Hunting[] =
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{Loot_PILE, 10, AmmoCivilian, 1, 3},
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{Loot_PILE, 10, Consumable, 1, 3},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 10, Generic}
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};
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@@ -6,7 +6,7 @@ Office[] =
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{Loot_WEAPON, 6, ItemCompass},
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{Loot_WEAPON, 6, ItemKnife},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 4, ItemMatchbox_DZE},
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{Loot_WEAPON, 4, ItemMatchbox},
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{Loot_WEAPON, 4, Binocular},
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{Loot_WEAPON, 3, ItemCrowbar},
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@@ -40,6 +40,6 @@ Residential[] =
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{Loot_GROUP, 5, clothes},
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{Loot_GROUP, 3, specialclothes},
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{Loot_GROUP, 3, tents},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Generic}
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};
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@@ -41,7 +41,7 @@ Supermarket[] =
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{Loot_GROUP, 10, AmmoCivilian},
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//{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 3, tents},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 10, Trash}
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// {Loot_GROUP, 3, MedicalLow}
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};
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@@ -28,6 +28,6 @@ CarePackage[] =
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{Loot_MAGAZINE, 4, ItemDomeTent},
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{Loot_PILE, 10, MedicalLow, 1, 3},
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{Loot_PILE, 15, Consumable, 1, 3},
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{Loot_WEAPON, 3, ItemMatchbox_DZE},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 12, Generic}
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};
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@@ -1,5 +1,5 @@
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Matchbox[] =
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{ //Change your loottable to use this loot_GROUP if you want matchbox ammo count, otherwise {Loot_WEAPON, 3, ItemMatchbox_DZE},
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{
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{Loot_WEAPON, 1, ItemMatchbox},
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{Loot_WEAPON, 1, Item5Matchbox},
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{Loot_WEAPON, 1, Item4Matchbox},
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@@ -60,5 +60,5 @@ InfectedCamp[] =
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{Loot_GROUP, 20, MedicalHigh},
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{Loot_GROUP, 10, Parts},
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{Loot_GROUP, 100, Consumable},
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{Loot_WEAPON, 3, ItemMatchbox_DZE}
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{Loot_WEAPON, 3, ItemMatchbox}
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};
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