This commit is contained in:
[VB]AWOL
2014-03-29 14:18:26 -05:00
parent f24ef95e12
commit 8ddcf24bde

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@@ -139,21 +139,21 @@ fnc_med_publicBlood = {
fnc_usec_playerBleed = { fnc_usec_playerBleed = {
private ["_bleedTime","_bleedPerSec","_total","_bTime","_myBleedTime","_id"]; private ["_bleedTime","_bleedPerSec","_total","_bTime","_myBleedTime","_id"];
_bleedTime = 400; //seconds _bleedTime = 400; //seconds
_bleedPerSec = (r_player_bloodTotal / _bleedTime);
_total = r_player_bloodTotal; _total = r_player_bloodTotal;
r_player_injured = true; r_player_injured = true;
_myBleedTime = (random 300) + 30; _myBleedTime = (random 300) + 30;
_bTime = 0; _bTime = 0;
while {r_player_injured} do { while {r_player_injured} do {
_bleedPerSec = 30;
// If kneeling or crawling reduce bleeding // If kneeling or crawling reduce bleeding
if(dayz_isKneeling) then { if (dayz_isKneeling and !r_player_unconscious) then{
_bleedPerSec = _bleedPerSec / 2; _bleedPerSec = 15;
}; };
if(dayz_isCrawling) then { if (dayz_isCrawling and !r_player_unconscious) then{
_bleedPerSec = _bleedPerSec / 4; _bleedPerSec = 7.5;
}; };
//bleed out //bleed out
if (r_player_blood > 0) then { if (r_player_blood > 0) then {
r_player_blood = r_player_blood - _bleedPerSec; r_player_blood = r_player_blood - _bleedPerSec;