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fixed #1143
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@@ -139,21 +139,21 @@ fnc_med_publicBlood = {
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fnc_usec_playerBleed = {
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fnc_usec_playerBleed = {
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private ["_bleedTime","_bleedPerSec","_total","_bTime","_myBleedTime","_id"];
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private ["_bleedTime","_bleedPerSec","_total","_bTime","_myBleedTime","_id"];
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_bleedTime = 400; //seconds
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_bleedTime = 400; //seconds
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_bleedPerSec = (r_player_bloodTotal / _bleedTime);
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_total = r_player_bloodTotal;
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_total = r_player_bloodTotal;
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r_player_injured = true;
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r_player_injured = true;
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_myBleedTime = (random 300) + 30;
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_myBleedTime = (random 300) + 30;
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_bTime = 0;
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_bTime = 0;
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while {r_player_injured} do {
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while {r_player_injured} do {
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_bleedPerSec = 30;
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// If kneeling or crawling reduce bleeding
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// If kneeling or crawling reduce bleeding
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if(dayz_isKneeling) then {
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if (dayz_isKneeling and !r_player_unconscious) then{
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_bleedPerSec = _bleedPerSec / 2;
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_bleedPerSec = 15;
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};
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};
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if(dayz_isCrawling) then {
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if (dayz_isCrawling and !r_player_unconscious) then{
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_bleedPerSec = _bleedPerSec / 4;
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_bleedPerSec = 7.5;
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};
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};
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//bleed out
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//bleed out
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if (r_player_blood > 0) then {
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if (r_player_blood > 0) then {
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r_player_blood = r_player_blood - _bleedPerSec;
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r_player_blood = r_player_blood - _bleedPerSec;
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