CfgMagazines - still need script tweaks for buldables

This commit is contained in:
icomrade
2016-02-22 13:31:14 -05:00
parent ab2976f98c
commit 8cdc8e6e36
21 changed files with 1757 additions and 482 deletions

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@@ -15,7 +15,7 @@ class ItemGenerator : CA_Magazine
{
text = $STR_ACTION_BUILD;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
require[] = {"ItemEtool"};
require[] = {"ItemToolbox"};
consume[] = {"ItemGenerator"};
create = "Generator_DZ";
};

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@@ -3,14 +3,14 @@
//Materials
#include "Wood.hpp"
#include "Stone.hpp"
#include "Sandbag.hpp"
//#include "Sandbag.hpp"
#include "MetalFenceItems.hpp"
//Simple buildables
#include "Tent.hpp"
//#include "Tent.hpp" //in DZE/Misc
#include "CamoNet.hpp"
#include "TankTrap.hpp"
#include "WireFence.hpp"
//#include "TankTrap.hpp" //in DZE/Misc
//#include "WireFence.hpp" //in DZE/Misc
#include "BearTrap.hpp"
#include "TripWire.hpp"

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@@ -1,3 +1,4 @@
// IN DZE/MISC.HPP
class ItemSandbag : CA_Magazine
{
scope = 2;

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@@ -1,3 +1,4 @@
//TENT CONFIGS ARE FOND IN DZE/MISC.HPP
class ItemTent : CA_Magazine
{
scope = 2;

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@@ -45,7 +45,7 @@ class ItemPlank : CA_Magazine
};
};
};
/* Redifined in DZE/Misc
class PartWoodPile : CA_Magazine
{
scope = 2;
@@ -56,4 +56,4 @@ class PartWoodPile : CA_Magazine
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
};
}; */