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CfgMagazines - still need script tweaks for buldables
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@@ -4,8 +4,6 @@ class CfgMagazines
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class CA_Magazine;
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class HandGrenade;
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//Weapon magazines
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#include "Magazines\Magazines.hpp"
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@@ -35,4 +33,48 @@ class CfgMagazines
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//Consumables: food, drinks etc.
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#include "Consumables\Consumables.hpp"
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// Ammmo
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//EPOCH ADDITIONS
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//#include "Ammo.hpp"
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#include "VehicleAmmo.hpp"
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// Gems
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#include "DZE\Gems.hpp"
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#include "DZE\Ores.hpp"
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// Items
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#include "DZE\Items.hpp"
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#include "DZE\Bulk.hpp"
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// Currency
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#include "DZE\Currency\Briefcase.hpp"
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#include "DZE\Currency\GoldBar.hpp"
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#include "DZE\Currency\SilverBar.hpp"
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#include "DZE\Currency\CopperBar.hpp"
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#include "DZE\Currency\BronzeBar.hpp"
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#include "DZE\Currency\AluminumBar.hpp"
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#include "DZE\Currency\TinBar.hpp"
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// Waterbottle
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//#include "ItemWaterbottle.hpp" //Moved to WaterBottle.hpp in consumables and items folders
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#include "DZE\ItemWaterbottle.hpp"
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//#include "MeleeSwing.hpp" //MOVED TO \MAGAZINES
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#include "Planting.hpp"
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// Building Stuff
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#include "DZE\ModularBuilding.hpp"
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#include "DZE\Misc.hpp"
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//#include "Parts.hpp" //MOVED TO VehicleParts.hpp
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//#include "Skins.hpp"//MOVED TO CLOTHING
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// Food
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//#include "Food.hpp"
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#include "DZE\Food.hpp"
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// EPOCH SODA
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//#include "ItemSoda.hpp" //Moved to Consumables
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#include "DZE\ItemSoda.hpp"
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};
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