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vehicle gear lock optimisations
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@@ -1,8 +1,19 @@
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disableSerialization;
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_display = (_this select 0);
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_close = {locked _x} count (nearestObjects [player, ["AllVehicles"], 5]) > 0;
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_inVehicle = (vehicle player) != player;
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_cTarget = cursorTarget;
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if(_inVehicle) then {
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_cTarget = (vehicle player);
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};
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if(_close) then {
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cutText ["Cannot access gear on a locked vehicle." , "PLAIN DOWN"];
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_isOk = false;
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{
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if(!_isOk) then {
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_isOk = _cTarget isKindOf _x;
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};
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} forEach ["LandVehicle","Air"];
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if((locked _cTarget) and _isOk) then {
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cutText ["Cannot access gear in a locked vehicle." , "PLAIN DOWN"];
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_display closeDisplay 1;
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};
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