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fly experiment
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@@ -1,4 +1,4 @@
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private ["_type","_inVehicle","_dateNow","_maxWildZombies","_age","_radius","_position","_markerstr","_markerstr1","_markerstr2","_markerstr3","_nearByObj","_handle","_looted","_cleared","_zombied","_config","_canLoot","_dis","_players","_nearby","_nearbyCount","_onTheMove"];
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private ["_type","_inVehicle","_dateNow","_maxWildZombies","_age","_radius","_position","_markerstr","_markerstr1","_markerstr2","_markerstr3","_nearByObj","_handle","_looted","_cleared","_zombied","_config","_canLoot","_dis","_players","_nearby","_nearbyCount","_onTheMove","_soundLimit"];
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//_t1 = diag_tickTime;
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_type = _this select 0;
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@@ -13,6 +13,16 @@ _position = getPosATL player;
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dayz_spawnZombies = 0;
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dayz_CurrentZombies = 0;
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// experiment with adding fly sounds locally for both zombies and players.
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_soundLimit = 3;
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{
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if (!alive _x) then {
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[player,"flysound",0,true] call dayz_zombieSpeak;
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_soundLimit = _soundLimit - 1;
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};
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if (_soundLimit == 0) exitWith {};
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} foreach (nearestObjects [player, ["CAManBase"], 8]);
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_players = _position nearEntities ["CAManBase",_radius+200];
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dayz_maxGlobalZombies = dayz_maxGlobalZombiesInit;
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{
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