Remove unused PVEH

I'm guessing the 1 in place of I in the PV names was intentional to work
around some BE filter. If not, it should be changed in vanilla.
This commit is contained in:
ebaydayz
2016-03-24 19:56:17 -04:00
parent ee13f4caf7
commit 8c7a7429af
9 changed files with 34 additions and 76 deletions

View File

@@ -75,11 +75,11 @@ if (isServer) then {
"PVDZ_plr_Death" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;};
"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
"PVDZ_obj_Destroy" addPublicVariableEventHandler {(_this select 1) call server_deleteObj};
"PVDZ_obj_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject; diag_log ("PublicEH");};
"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
"PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
//[player,[medical Array]];