Move actualSpawnMarkerCount

thanks for the tip @ndavalos
This commit is contained in:
icomrade
2016-08-22 23:21:08 -04:00
parent 0e3e352491
commit 8c43b0fc1a

View File

@@ -330,6 +330,18 @@ call server_plantSpawner; // Draw the pseudo random seeds
[] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler [] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler
createCenter civilian; createCenter civilian;
actualSpawnMarkerCount = 0;
// count valid spawn markers, since different maps have different amounts
for "_i" from 0 to 10 do {
if !([(getMarkerPos format["spawn%1",_i]), [0,0,0]] call BIS_fnc_areEqual) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
_i = 11; // exit since we did not find any further markers
};
};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
if (isDedicated) then {endLoadingScreen;}; if (isDedicated) then {endLoadingScreen;};
allowConnection = true; allowConnection = true;
sm_done = true; sm_done = true;
@@ -476,15 +488,4 @@ _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition se
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true]; _vehicle_0 setVariable ["ObjectID","1",true];
*/ */
actualSpawnMarkerCount = 0;
// count valid spawn markers, since different maps have different amounts
for "_i" from 0 to 10 do {
if !([(getMarkerPos format["spawn%1",_i]), [0,0,0]] call BIS_fnc_areEqual) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
_i = 11; // exit since we did not find any further markers
};
};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];