+ Minor fixes to trade_items
+ Added animation requirement to trade_items_wo_db
This commit is contained in:
vbawol
2013-03-16 11:37:12 -05:00
parent 21291e389e
commit 8a83b8b611
2 changed files with 111 additions and 65 deletions

View File

@@ -1,7 +1,7 @@
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_isOk"];
// [part_out,part_in, qty_out, qty_in,];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;
_activatingPlayer = _this select 1;
@@ -16,6 +16,7 @@ _textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_removed = 0;
_tradeCounter = 0;
_bos = 0;
if(_buy_o_sell == "sell") then {
@@ -28,17 +29,32 @@ _qty = {_x == _part_in} count magazines player;
// Find number of possible trades
_total_trades = floor(_qty / _qty_in);
_abort = false;
if(_total_trades < 1) exitWith {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
TradeInprogress = false;
};
// perform number of total trades
for "_x" from 1 to _total_trades do {
cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"];
_removed = 0;
_tradeCounter = _tradeCounter + 1;
// cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"];
if(_total_trades == 1) then {
cutText [format[("Starting trade, stand still to complete trade."),_tradeCounter,_total_trades] , "PLAIN DOWN"];
} else {
cutText [format[("Starting trade, stand still to complete trade %1 of %2."),_tradeCounter,_total_trades] , "PLAIN DOWN"];
};
player playActionNow "Medic";
_dis=20;
_sfx = "repair";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
//_dis=20;
//_sfx = "repair";
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
@@ -67,6 +83,7 @@ for "_x" from 1 to _total_trades do {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
cutText ["Canceled Trade." , "PLAIN DOWN"];
};
if (_finished) then {
@@ -91,8 +108,12 @@ for "_x" from 1 to _total_trades do {
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
_abort = true;
};
dayzTradeResult = nil;
@@ -104,14 +125,18 @@ for "_x" from 1 to _total_trades do {
for "_x" from 1 to _removed do {
player addMagazine _part_in;
};
_abort = true;
};
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};
};
sleep 1;
if(_abort) exitWith {};
};
TradeInprogress = false;

View File

@@ -15,65 +15,80 @@ _textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
//_traderID = (_this select 3) select 7;
_success = false;
_failed = false;
_total_in = 0;
_total_out = 0;
_qty = {_x == _part_in} count magazines player;
// find total number of possible trades
_total_trades = floor (_qty / _qty_in);
if (_qty >= _qty_in) then {
if(_total_trades < 1) exitWith {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
TradeInprogress = false;
};
_abort = false;
// trade all items
for "_x" from 1 to _total_trades do {
// Take currency
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
_removed = 0;
_counter = 0;
// check for space if buying and do not check if selling
for "_x" from 1 to _qty_out do {
if(_buy_o_sell == "buy") then {
_isOk = [player,_part_out] call BIS_fnc_invAdd;
if (_isOk) then {
_counter = _counter + 1;
};
if (!_isOk) exitWith { _failed = true; };
if(_total_trades == 1) then {
cutText [format[("Starting trade, stand still to complete trade."),_tradeCounter,_total_trades] , "PLAIN DOWN"];
} else {
cutText [format[("Starting trade, stand still to complete trade %1 of %2."),_tradeCounter,_total_trades] , "PLAIN DOWN"];
};
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
cutText ["Canceled Trade." , "PLAIN DOWN"];
};
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
_removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if (_removed == _qty_in) then {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
};
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
// revert trade since it failed
if(!_failed) then {
_total_in = _total_in + _qty_in;
_total_out = _total_out + _qty_out;
} else {
// Return currency
for "_x" from 1 to _qty_in do {
// Return items from botched trade.
for "_x" from 1 to _removed do {
player addMagazine _part_in;
};
for "_x" from 1 to _counter do {
player removeMagazine _part_out;
};
};
if (_failed) exitWith {};
};
if(_total_out > 0) then {
cutText [format[("Traded %1 %2 for %3 %4"),_total_in,_textPartIn,_total_out,_textPartOut], "PLAIN DOWN"];
//disableSerialization;
//call dayz_forceSave;
_abort = true;
};
} else {
@@ -81,4 +96,10 @@ if (_qty >= _qty_in) then {
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};
sleep 1;
if(_abort) exitWith {};
};
TradeInprogress = false;