From 8a4dc62d11c4137de0efba6a044afac56746ad46 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 9 Jan 2020 17:56:06 -0600 Subject: [PATCH] Update Roaming.hpp --- .../Configs/CfgLoot/Buildings/Roaming.hpp | 27 ++++--------------- 1 file changed, 5 insertions(+), 22 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp index 0f93dc83d..a68817d89 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp @@ -9,17 +9,12 @@ class FarmRoaming : Farm zombieChance = 0.4; maxRoaming = 2; }; - class Land_Shed_W03 : HouseRoaming {}; class Land_HouseV_2T1 : HouseRoaming {}; class Land_HouseV_3I2 : HouseRoaming {}; class land_housev_3i3: HouseRoaming { - lootPos[] = { - {-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265} - }; - lootPosSmall[] = { - {-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265} - }; + lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}}; + lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}}; zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}}; }; class Land_HouseBlock_A1_2 : HouseRoaming {}; @@ -38,8 +33,8 @@ class Land_HouseBlock_C2 : HouseRoaming {}; class Land_HouseBlock_C3 : HouseRoaming {}; class Land_HouseBlock_C4 : HouseRoaming { zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}}; - lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.68311,1.36914,-1.49755}}; - lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796}}; + lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}}; + lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}}; }; class Land_HouseBlock_C5 : HouseRoaming {}; class Land_Misc_Cargo1D : HouseRoaming {}; @@ -47,17 +42,7 @@ class Land_Ind_Shed_01_end : HouseRoaming {}; class Land_A_statue01 : HouseRoaming { - zombieClass[] = - { - "zZombie_Base", - "zZombie_Base", - "z_teacher", - "z_suit1", - "z_suit2", - "z_soldier", - "z_soldier_heavy", - "z_policeman" - }; + zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"}; minRoaming = 2; maxRoaming = 8; }; @@ -77,14 +62,12 @@ class GraveCrossHelmet : Military class Land_Dam_Conc_20 : HouseRoaming { - //lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}}; zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}}; lootChance = 0.4; }; class Land_Misc_Scaffolding : HouseRoaming { - //lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}}; zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}}; }; // DAYZ AMP More buildings (DZE ADDED)