diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index e22a2bde3..090b3db0e 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -910,7 +910,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur }; }; if (s_player_maint_build < 0) then { - _text2 = _text + " (%" + str(round ((damage _cursorTarget) * 100)) + " damaged)"; + _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)"; s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; };