Prepare weight configs being updated

This commit is contained in:
A Man
2020-04-08 17:50:49 +02:00
parent 67952e74ab
commit 89688ef942
3 changed files with 4 additions and 586 deletions

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@@ -1,229 +0,0 @@
/****************************************************************************
Copyright (C) 2010 Team ~R3F~
This program is free software under the terms of the GNU General Public License version 3.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
@authors team-r3f.org
@version 1.00
@date 20101006
*****************************************************************************/
class equip_brick
{
weight = 0.5;
};
class equip_lever
{
weight = 0.5;
};
class equip_duct_tape
{
weight = 0.03;
};
class equip_rope
{
weight = 0.1;
};
class equip_hose
{
weight = 0.15;
};
class equip_nails
{
weight = 0.005;
};
class equip_scrapelectronics
{
weight = 0.5;
};
class equip_metal_sheet
{
weight = 0.1;
};
class equip_1inch_metal_pipe
{
weight = 0.4;
};
class equip_2inch_metal_pipe
{
weight = 0.8;
};
class ItemMetalSheet
{
weight = 10;
};
class ItemConcreteBlock
{
weight = 10;
};
class ItemRSJ
{
weight = 10;
};
class ItemScrews
{
weight = 0.005;
};
class ItemComboLock
{
weight = 0.03;
};
class ItemPadlock
{
weight = 0.03;
};
class ItemStone
{
weight = 10;
};
class ItemTrapTripwireCans
{
weight = 0.2;
};
class ItemTrapTripwireFlare
{
weight = 0.2;
};
class ItemTrapTripwireGrenade
{
weight = 0.2;
};
class ItemTrapTripwireSmoke
{
weight = 0.2;
};
class ItemLog
{
weight = 1;
};
class ItemPlank
{
weight = 1;
};
class ItemWorkBench
{
weight = 1;
};
class PartWoodPile
{
weight = 1;
};
class ItemGenerator
{
weight = 30;
};
class TrapBear
{
weight = 1;
};
class ItemTrapBearTrapFlare
{
weight = 1;
};
class ItemTrapBearTrapSmoke
{
weight = 1;
};
class ItemTankTrap
{
weight = 5;
};
class ItemWire
{
weight = 2.5;
};
class ItemSandbag
{
weight = 10;
};
class ItemSandbagLarge
{
weight = 50;
};
class ItemCanvas
{
weight = 4;
};
class ItemBurlap
{
weight = 8;
};
class ItemLightBulb
{
weight = 0.02;
};
class ItemPole
{
weight = 10;
};
class ItemCorrugated
{
weight = 29;
};
class PartWoodPlywood
{
weight = 4;
};
class PartWoodLumber
{
weight = 2;
};
class plot_pole_kit
{
weight = 0.02;
};
class fuel_pump_kit
{
weight = 50;
};
class light_pole_kit
{
weight = 10;
};
class stick_fence_kit
{
weight = 6;
};
class park_bench_kit
{
weight = 50;
};
class wood_shack_kit
{
weight = 50;
};
class storage_shed_kit
{
weight = 100;
};
class outhouse_kit
{
weight = 50;
};
class wooden_shed_kit
{
weight = 75;
};
class rusty_gate_kit
{
weight = 80;
};
class sun_shade_kit
{
weight = 50;
};
class m240_nest_kit
{
weight = 100;
};
class ItemFuelBarrel
{
weight = 167;
};
class ItemFuelBarrelEmpty
{
weight = 20;
};
class ItemOilBarrel
{
weight = 140;
};

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@@ -1,355 +0,0 @@
/****************************************************************************
Copyright (C) 2010 Team ~R3F~
This program is free software under the terms of the GNU General Public License version 3.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
@authors team-r3f.org
@version 1.00
@date 20101006
*****************************************************************************/
class Skin_FR_OHara_DZ
{
weight = 1;
};
class Skin_FR_Rodriguez_DZ
{
weight = 1;
};
class Skin_CZ_Soldier_Sniper_EP1_DZ
{
weight = 1;
};
class Skin_Graves_Light_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_MG_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Sniper_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_CO_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_2_DZ
{
weight = 1;
};
class Skin_Survivor2_DZ
{
weight = 1;
};
class Skin_Camo1_DZ
{
weight = 1;
};
class Skin_Sniper1_DZ
{
weight = 1;
};
class Skin_Rocket_DZ
{
weight = 1;
};
class Skin_Soldier1_DZ
{
weight = 1;
};
class Skin_RU_Policeman_DZ
{
weight = 1;
};
class Skin_Pilot_EP1_DZ
{
weight = 1;
};
class Skin_Haris_Press_EP1_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_GL_DZ
{
weight = 1;
};
class Skin_GUE_Commander_DZ
{
weight = 1;
};
class Skin_Functionary1_EP1_DZ
{
weight = 1;
};
class Skin_Priest_DZ
{
weight = 1;
};
class Skin_Rocker1_DZ
{
weight = 1;
};
class Skin_Rocker2_DZ
{
weight = 1;
};
class Skin_Rocker3_DZ
{
weight = 1;
};
class Skin_Rocker4_DZ
{
weight = 1;
};
class Skin_Bandit1_DZ
{
weight = 1;
};
class Skin_Bandit2_DZ
{
weight = 1;
};
class Skin_BanditW1_DZ
{
weight = 1;
};
class Skin_BanditW2_DZ
{
weight = 1;
};
class Skin_SurvivorW2_DZ
{
weight = 1;
};
class Skin_SurvivorWpink_DZ
{
weight = 1;
};
class Skin_SurvivorWsequisha_DZ
{
weight = 1;
};
class Skin_SurvivorWcombat_DZ
{
weight = 1;
};
class Skin_SurvivorWdesert_DZ
{
weight = 1;
};
class Skin_SurvivorWurban_DZ
{
weight = 1;
};
class Skin_SurvivorW3_DZ
{
weight = 1;
};
class Skin_Soldier_TL_PMC_DZ
{
weight = 1;
};
class Skin_Soldier_Sniper_PMC_DZ
{
weight = 1;
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ
{
weight = 1;
};
class Skin_Drake_Light_DZ
{
weight = 1;
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_TK_Special_Forces_MG_EP1_DZ
{
weight = 1;
};
class Skin_TK_Soldier_Sniper_EP1_DZ
{
weight = 1;
};
class Skin_TK_Commander_EP1_DZ
{
weight = 1;
};
class Skin_RU_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_INS_Lopotev_DZ
{
weight = 1;
};
class Skin_INS_Soldier_AR_DZ
{
weight = 1;
};
class Skin_INS_Soldier_CO_DZ
{
weight = 1;
};
class Skin_INS_Bardak_DZ
{
weight = 1;
};
class Skin_INS_Worker2_DZ
{
weight = 1;
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ
{
weight = 1;
};
class Skin_USMC_Soldier_MG_DZ
{
weight = 1;
};
class Skin_USMC_Soldier_Pilot_DZ
{
weight = 1;
};
class Skin_FR_TL_DZ
{
weight = 1;
};
class Skin_FR_R_DZ
{
weight = 1;
};
class Skin_FR_Marksman_DZ
{
weight = 1;
};
class Skin_FR_Assault_R_DZ
{
weight = 1;
};
class Skin_RU_Soldier_DZ
{
weight = 1;
};
class Skin_RU_Soldier_Officer_DZ
{
weight = 1;
};
class Skin_RUS_Soldier1_DZ
{
weight = 1;
};
class Skin_RUS_Commander_DZ
{
weight = 1;
};
class Skin_MVD_Soldier_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_2_DZ
{
weight = 1;
};
class Skin_Ins_Commander_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_CDF_Soldier_DZ
{
weight = 1;
};
class Skin_Assistant_DZ
{
weight = 1;
};
class Skin_Doctor_DZ
{
weight = 1;
};
class Skin_Worker1_DZ
{
weight = 1;
};
class Skin_Worker3_DZ
{
weight = 1;
};
class Skin_Worker4_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani01_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani03_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani04_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani06_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Soldier_AR_EP1_DZ
{
weight = 1;
};
class Skin_TK_GUE_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ
{
weight = 1;
};
class Skin_US_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_UN_CDF_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ
{
weight = 1;
};
class Skin_GER_Soldier_TL_EP1_DZ
{
weight = 1;
};
class Skin_BAF_Soldier_Officer_MTP_DZ
{
weight = 1;
};
class Skin_BAF_Soldier_N_MTP_DZ
{
weight = 1;
};
class Skin_FR_Sapper_DZ
{
weight = 1;
};

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@@ -25,9 +25,7 @@ class CfgWeight
class Magazines
{
#include "Magazines\Attachments.hpp"
#include "Magazines\BuildingSupplies.hpp"
#include "Magazines\Bulk.hpp"
#include "Magazines\Clothes.hpp"
#include "Magazines\Crafting.hpp"
#include "Magazines\Currency.hpp"
#include "Magazines\Drinks.hpp"
@@ -45,4 +43,8 @@ class CfgWeight
#include "Magazines\Trash.hpp"
#include "Magazines\VehicleParts.hpp"
};
class Backpacks
{
#include "Backpacks\Backpack.hpp"
};
};