diff --git a/SQF/dayz_code/system/player_spawn_1.sqf b/SQF/dayz_code/system/player_spawn_1.sqf index 4165df1d6..649ee4e78 100644 --- a/SQF/dayz_code/system/player_spawn_1.sqf +++ b/SQF/dayz_code/system/player_spawn_1.sqf @@ -2,16 +2,6 @@ private["_handle","_body","_cursor","_delMe"]; while {true} do { _handle = [] spawn player_animalCheck; waitUntil{scriptDone _handle}; - /* - //check fly objects - { - _body = _x getVariable["body",objNull]; - if (isNull _body) then { - dayz_flyMonitor = dayz_flyMonitor - [_x]; - deleteVehicle _x; - }; - } forEach dayz_flyMonitor; - */ //check monitored buildings _cursor = 0; @@ -30,25 +20,7 @@ while {true} do { if (_delMe) then { dayz_buildingMonitor = dayz_buildingMonitor - ["DEL"]; }; - /* - //check bodies - _cursor = 0; - _delMe = false; - { - private["_bPos","_isNoone"]; - _bPos = getPosATL _x; - _isNoone = {isPlayer _x} count (_bPos nearEntities ["Man",50]) == 0; - if (_isNoone) then { - deleteVehicle _x; - dayz_bodyMonitor set [_cursor,"DEL"]; - _delMe = true; - }; - _cursor = _cursor + 1; - } forEach dayz_bodyMonitor; - if (_delMe) then { - dayz_bodyMonitor = dayz_bodyMonitor - ["DEL"]; - }; - */ + //Check if new day _day = round(360 * (dateToNumber date)); if(dayz_currentDay != _day) then {