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Fix abort and gear menu staying open at same time
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@@ -14,6 +14,7 @@ _created = false;
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if ( isNull _dialog ) then {
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//startLoadingScreen [""];
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DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on player's gear
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createGearDialog [player, "RscDisplayGear"];
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_dialog = findDisplay 106;
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_created = true;
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