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Fix abort and gear menu staying open at same time
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@@ -60,7 +60,7 @@ if (surfaceIsWater _location) then {
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};
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player reveal _b0x1337;
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DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on crate
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player action ["Gear", _b0x1337];
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localize "str_epoch_player_78" call dayz_rollingMessages;
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