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synced 2025-12-14 04:02:37 +03:00
Sync closeDisplay exit codes for easier scripts.txt filtering
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@@ -33,7 +33,7 @@ if ((vehicle player) == player) then {
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_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
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if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
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localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
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_display closeDisplay 1;
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_display closeDisplay 2;
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};
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};
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};
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@@ -42,7 +42,7 @@ if ((vehicle player) == player) then {
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_lastSave = dayz_lastSave;
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_startTime = diag_tickTime;
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localize "str_epoch_player_7" call dayz_rollingMessages;
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_display closeDisplay 1;
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_display closeDisplay 2;
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_ctType = typeOf _cTarget;
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//direct gear to cursorTarget
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[_lastSave, _startTime, _ctType, _cTarget] spawn {
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