Sync closeDisplay exit codes for easier scripts.txt filtering

This commit is contained in:
ebaydayz
2016-11-11 14:48:28 -05:00
parent 489e0bbc77
commit 88870a6b2a
23 changed files with 41 additions and 56 deletions

View File

@@ -33,7 +33,7 @@ if ((vehicle player) == player) then {
_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
_display closeDisplay 1;
_display closeDisplay 2;
};
};
};
@@ -42,7 +42,7 @@ if ((vehicle player) == player) then {
_lastSave = dayz_lastSave;
_startTime = diag_tickTime;
localize "str_epoch_player_7" call dayz_rollingMessages;
_display closeDisplay 1;
_display closeDisplay 2;
_ctType = typeOf _cTarget;
//direct gear to cursorTarget
[_lastSave, _startTime, _ctType, _cTarget] spawn {