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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix mistake in remove.sqf
DZE_DoorsLocked is a list of strings, not objects. I'm surprised no one noticed this before.
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@@ -22,7 +22,6 @@ if (DZE_permanentPlot) then {
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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};
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if (_obj in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
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if (_obj getVariable ["GeneratorRunning", false]) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
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_objectID = _obj getVariable ["ObjectID","0"];
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@@ -31,6 +30,7 @@ _objectUID = _obj getVariable ["ObjectUID","0"];
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_isOk = true;
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_proceed = false;
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_objType = typeOf _obj;
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if (_objType in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
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// Chance to break tools
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_isDestructable = _obj isKindOf "BuiltItems";
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