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https://github.com/EpochModTeam/DayZ-Epoch.git
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Prevent drop melee weapon dupe
Also simplified player_addToolbelt by removing unnecessary code. See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
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@@ -14,6 +14,7 @@
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -1,14 +1,25 @@
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/*
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This script handles three different cases:
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1. Adding dayz_onBack to toolbelt
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2. Adding primary to toolbelt
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3. Removing tool from toolbelt and converting it to primary
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*/
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_item","_config","_onLadder","_hastoolweapon","_onBack","_text","_create","_config2","_melee2tb","_isOk"];
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private ["_item","_config","_onLadder","_text","_create","_config2","_primaryFull","_removed","_toolsFull"];
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disableSerialization;
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_item = _this;
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_config = configFile >> "cfgWeapons" >> _item;
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_onBack = dayz_onBack in MeleeWeapons;
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_create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select 0;
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_config2 = configFile >> "cfgWeapons" >> _create;
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_toolsFull = getNumber (_config2 >> "type") == 131072 && ({getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 131072} count (weapons player)) >= 12;
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_primaryFull = getNumber (_config2 >> "type") == 1 && (primaryWeapon player != "");
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_removed = false;
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//Check if toolbelt is full before removing melee
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if (getNumber (_config >> "type") == 1 && ({getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 131072} count (weapons player)) >= 12) exitWith {
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if (player hasWeapon _create or _toolsFull or _primaryFull) exitWith {
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localize "str_player_24" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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@@ -16,57 +27,27 @@ if (getNumber (_config >> "type") == 1 && ({getNumber (configFile >> "CfgWeapons
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
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_hastoolweapon = _item in weapons player;
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//Make sure the player still has the tool this script was spawned with
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_text = getText (_config >> "displayName");
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if (!_hastoolweapon and !_onBack) exitWith {format[localize "str_player_30",_text] call dayz_rollingMessages; dayz_actionInProgress = false;};
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if ((dayz_onBack != _item && carryClick) or (!(player hasWeapon _item) && !carryClick)) exitWith {
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format[localize "str_player_30",_text] call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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call gear_ui_init;
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//Add new item
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_create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select 0;
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_config2 = configFile >> "cfgWeapons" >> _create;
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//removing current melee weapon if new melee selected
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_melee2tb = "";
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if ((_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) || _item == DayZ_onBack) then {
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if (!carryClick) then {
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//free primary slot for new melee (remember item to add after)
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switch (primaryWeapon player) do {
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case "MeleeHatchet": {if !("ItemHatchet" in weapons player) then {player removeWeapon "MeleeHatchet"; _melee2tb = "ItemHatchet";};};
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case "MeleeCrowbar": {if !("ItemCrowbar" in weapons player) then {player removeWeapon "MeleeCrowbar"; _melee2tb = "ItemCrowbar";};};
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case "MeleeMachete": {if !("ItemMachete" in weapons player) then {player removeWeapon "MeleeMachete"; _melee2tb = "ItemMachete";};};
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case "MeleeFishingPole": {player removeWeapon "MeleeFishingPole"; _melee2tb = "ItemFishingPole";};
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case "MeleeSledge": {if !("ItemSledge" in weapons player) then {player removeWeapon "MeleeSledge"; _melee2tb = "ItemSledge";};};
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};
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} else {
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if (DayZ_onBack != "" || _item == DayZ_onBack) then {
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switch DayZ_onBack do {
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case "MeleeHatchet": {if !("ItemHatchet" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemHatchet";};};
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case "MeleeCrowbar": {if !("ItemCrowbar" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemCrowbar";};};
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case "MeleeMachete": {if !("ItemMachete" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemMachete";};};
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case "MeleeFishingPole": {dayz_onBack = ""; _melee2tb = "ItemFishingPole";};
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case "MeleeSledge": {if !("ItemSledge" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemSledge";};};
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};
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if (_item == dayz_onBack && carryClick) then {
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dayz_onBack = "";
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carryClick = false;
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((findDisplay 106) displayCtrl 1209) ctrlSetText "";
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};
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};
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_removed = true;
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};
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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{player removeMagazines _x} count ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing","Sledge_Swing"];
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_isOk = [player,_config2] call BIS_fnc_invAdd;
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if (_isOk) then {
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player removeWeapon _item;
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//adding old melee converted to Item on place of removed _item
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if (_melee2tb != "") then {
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//we know there is place to add item but to prevent BE spam using _config2
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_config2 = _melee2tb;
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_isOk = [player,_config2] call BIS_fnc_invAdd;
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};
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if (_removed or {([player,_config] call BIS_fnc_invRemove) == 1}) then {
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player addWeapon _create;
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} else {
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closeDialog 0;
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localize "str_player_24" call dayz_rollingMessages;
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format[localize "str_player_30",_text] call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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@@ -5,6 +5,11 @@ _item = _this;
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_config = configFile >> "CfgWeapons" >> _item;
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_droppedType = getText (_config >> "droppeditem");
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//Make sure the player still has the tool this script was spawned with
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if ((dayz_onBack != _item && carryClick) or (!(player hasWeapon _item) && !carryClick)) exitWith {
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format[localize "str_player_30",getText (_config >> "displayName")] call dayz_rollingMessages;
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};
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith { localize "str_player_21" call dayz_rollingMessages; };
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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@@ -14,7 +19,7 @@ call gear_ui_init;
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_consume = ([] + getArray (_config >> "magazines")) select 0;
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if ((dayz_onBack != "") && (dayz_onBack in MeleeWeapons) && carryClick) then {
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if (_item == dayz_onBack && carryClick) then {
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switch DayZ_onBack do {
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case "MeleeHatchet": {_item = "ItemHatchet"; dayz_onBack = "";};
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case "MeleeCrowbar": {_item = "ItemCrowbar"; dayz_onBack = "";};
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