mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Prevent drop melee weapon dupe
Also simplified player_addToolbelt by removing unnecessary code. See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
This commit is contained in:
@@ -14,6 +14,7 @@
|
|||||||
[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
|
[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
|
||||||
[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
|
[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
|
||||||
[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
|
[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
|
||||||
|
[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
|
||||||
|
|
||||||
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
|
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
|
||||||
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
|
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
|
||||||
|
|||||||
@@ -1,14 +1,25 @@
|
|||||||
|
/*
|
||||||
|
This script handles three different cases:
|
||||||
|
1. Adding dayz_onBack to toolbelt
|
||||||
|
2. Adding primary to toolbelt
|
||||||
|
3. Removing tool from toolbelt and converting it to primary
|
||||||
|
*/
|
||||||
|
|
||||||
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
|
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
|
||||||
dayz_actionInProgress = true;
|
dayz_actionInProgress = true;
|
||||||
private ["_item","_config","_onLadder","_hastoolweapon","_onBack","_text","_create","_config2","_melee2tb","_isOk"];
|
|
||||||
|
private ["_item","_config","_onLadder","_text","_create","_config2","_primaryFull","_removed","_toolsFull"];
|
||||||
|
|
||||||
disableSerialization;
|
disableSerialization;
|
||||||
_item = _this;
|
_item = _this;
|
||||||
_config = configFile >> "cfgWeapons" >> _item;
|
_config = configFile >> "cfgWeapons" >> _item;
|
||||||
_onBack = dayz_onBack in MeleeWeapons;
|
_create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select 0;
|
||||||
|
_config2 = configFile >> "cfgWeapons" >> _create;
|
||||||
|
_toolsFull = getNumber (_config2 >> "type") == 131072 && ({getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 131072} count (weapons player)) >= 12;
|
||||||
|
_primaryFull = getNumber (_config2 >> "type") == 1 && (primaryWeapon player != "");
|
||||||
|
_removed = false;
|
||||||
|
|
||||||
//Check if toolbelt is full before removing melee
|
if (player hasWeapon _create or _toolsFull or _primaryFull) exitWith {
|
||||||
if (getNumber (_config >> "type") == 1 && ({getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 131072} count (weapons player)) >= 12) exitWith {
|
|
||||||
localize "str_player_24" call dayz_rollingMessages;
|
localize "str_player_24" call dayz_rollingMessages;
|
||||||
dayz_actionInProgress = false;
|
dayz_actionInProgress = false;
|
||||||
};
|
};
|
||||||
@@ -16,57 +27,27 @@ if (getNumber (_config >> "type") == 1 && ({getNumber (configFile >> "CfgWeapons
|
|||||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||||
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
|
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
|
||||||
|
|
||||||
_hastoolweapon = _item in weapons player;
|
//Make sure the player still has the tool this script was spawned with
|
||||||
_text = getText (_config >> "displayName");
|
_text = getText (_config >> "displayName");
|
||||||
if (!_hastoolweapon and !_onBack) exitWith {format[localize "str_player_30",_text] call dayz_rollingMessages; dayz_actionInProgress = false;};
|
if ((dayz_onBack != _item && carryClick) or (!(player hasWeapon _item) && !carryClick)) exitWith {
|
||||||
|
format[localize "str_player_30",_text] call dayz_rollingMessages;
|
||||||
|
dayz_actionInProgress = false;
|
||||||
|
};
|
||||||
|
|
||||||
call gear_ui_init;
|
call gear_ui_init;
|
||||||
|
|
||||||
//Add new item
|
if (_item == dayz_onBack && carryClick) then {
|
||||||
_create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select 0;
|
dayz_onBack = "";
|
||||||
_config2 = configFile >> "cfgWeapons" >> _create;
|
carryClick = false;
|
||||||
|
((findDisplay 106) displayCtrl 1209) ctrlSetText "";
|
||||||
//removing current melee weapon if new melee selected
|
_removed = true;
|
||||||
_melee2tb = "";
|
|
||||||
if ((_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) || _item == DayZ_onBack) then {
|
|
||||||
if (!carryClick) then {
|
|
||||||
//free primary slot for new melee (remember item to add after)
|
|
||||||
switch (primaryWeapon player) do {
|
|
||||||
case "MeleeHatchet": {if !("ItemHatchet" in weapons player) then {player removeWeapon "MeleeHatchet"; _melee2tb = "ItemHatchet";};};
|
|
||||||
case "MeleeCrowbar": {if !("ItemCrowbar" in weapons player) then {player removeWeapon "MeleeCrowbar"; _melee2tb = "ItemCrowbar";};};
|
|
||||||
case "MeleeMachete": {if !("ItemMachete" in weapons player) then {player removeWeapon "MeleeMachete"; _melee2tb = "ItemMachete";};};
|
|
||||||
case "MeleeFishingPole": {player removeWeapon "MeleeFishingPole"; _melee2tb = "ItemFishingPole";};
|
|
||||||
case "MeleeSledge": {if !("ItemSledge" in weapons player) then {player removeWeapon "MeleeSledge"; _melee2tb = "ItemSledge";};};
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
if (DayZ_onBack != "" || _item == DayZ_onBack) then {
|
|
||||||
switch DayZ_onBack do {
|
|
||||||
case "MeleeHatchet": {if !("ItemHatchet" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemHatchet";};};
|
|
||||||
case "MeleeCrowbar": {if !("ItemCrowbar" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemCrowbar";};};
|
|
||||||
case "MeleeMachete": {if !("ItemMachete" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemMachete";};};
|
|
||||||
case "MeleeFishingPole": {dayz_onBack = ""; _melee2tb = "ItemFishingPole";};
|
|
||||||
case "MeleeSledge": {if !("ItemSledge" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemSledge";};};
|
|
||||||
};
|
|
||||||
carryClick = false;
|
|
||||||
((findDisplay 106) displayCtrl 1209) ctrlSetText "";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
|
if (_removed or {([player,_config] call BIS_fnc_invRemove) == 1}) then {
|
||||||
{player removeMagazines _x} count ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing","Sledge_Swing"];
|
player addWeapon _create;
|
||||||
|
|
||||||
_isOk = [player,_config2] call BIS_fnc_invAdd;
|
|
||||||
if (_isOk) then {
|
|
||||||
player removeWeapon _item;
|
|
||||||
//adding old melee converted to Item on place of removed _item
|
|
||||||
if (_melee2tb != "") then {
|
|
||||||
//we know there is place to add item but to prevent BE spam using _config2
|
|
||||||
_config2 = _melee2tb;
|
|
||||||
_isOk = [player,_config2] call BIS_fnc_invAdd;
|
|
||||||
};
|
|
||||||
} else {
|
} else {
|
||||||
closeDialog 0;
|
closeDialog 0;
|
||||||
localize "str_player_24" call dayz_rollingMessages;
|
format[localize "str_player_30",_text] call dayz_rollingMessages;
|
||||||
};
|
};
|
||||||
|
|
||||||
dayz_actionInProgress = false;
|
dayz_actionInProgress = false;
|
||||||
@@ -5,6 +5,11 @@ _item = _this;
|
|||||||
_config = configFile >> "CfgWeapons" >> _item;
|
_config = configFile >> "CfgWeapons" >> _item;
|
||||||
_droppedType = getText (_config >> "droppeditem");
|
_droppedType = getText (_config >> "droppeditem");
|
||||||
|
|
||||||
|
//Make sure the player still has the tool this script was spawned with
|
||||||
|
if ((dayz_onBack != _item && carryClick) or (!(player hasWeapon _item) && !carryClick)) exitWith {
|
||||||
|
format[localize "str_player_30",getText (_config >> "displayName")] call dayz_rollingMessages;
|
||||||
|
};
|
||||||
|
|
||||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||||
if (_onLadder) exitWith { localize "str_player_21" call dayz_rollingMessages; };
|
if (_onLadder) exitWith { localize "str_player_21" call dayz_rollingMessages; };
|
||||||
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
|
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
|
||||||
@@ -14,7 +19,7 @@ call gear_ui_init;
|
|||||||
|
|
||||||
_consume = ([] + getArray (_config >> "magazines")) select 0;
|
_consume = ([] + getArray (_config >> "magazines")) select 0;
|
||||||
|
|
||||||
if ((dayz_onBack != "") && (dayz_onBack in MeleeWeapons) && carryClick) then {
|
if (_item == dayz_onBack && carryClick) then {
|
||||||
switch DayZ_onBack do {
|
switch DayZ_onBack do {
|
||||||
case "MeleeHatchet": {_item = "ItemHatchet"; dayz_onBack = "";};
|
case "MeleeHatchet": {_item = "ItemHatchet"; dayz_onBack = "";};
|
||||||
case "MeleeCrowbar": {_item = "ItemCrowbar"; dayz_onBack = "";};
|
case "MeleeCrowbar": {_item = "ItemCrowbar"; dayz_onBack = "";};
|
||||||
|
|||||||
Reference in New Issue
Block a user