mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
0.934
+ Basic Crafting system. TODO: require fire. + Craft 6 tincans or 6 soda cans to Aluminum / Tin. + Binaryized all custom models. + added a ItemAluminumBar and ItemTinBar. + shrunk down bars with retexture to 1oz. + potential fix for kill messages from Reality Dayz.
This commit is contained in:
@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "0.933";
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version = "0.934";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 0.933 (1.7.5.1)";
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text = "DayZ Epoch 0.934 (1.7.5.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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class CA_TitleMainMenu;
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BIN
dayz_equip/models/aluminum_bar.p3d
Normal file
BIN
dayz_equip/models/aluminum_bar.p3d
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
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BIN
dayz_equip/models/tin_bar.p3d
Normal file
BIN
dayz_equip/models/tin_bar.p3d
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Binary file not shown.
41
dayz_equip/textures/aluminiumbar.rvmat
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41
dayz_equip/textures/aluminiumbar.rvmat
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@@ -0,0 +1,41 @@
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\aluminiumbar.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.99498,0.99498,0.99498,1.0};
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specularPower = 100.799995;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture = "dayz_equip\textures\aluminiumbar_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "dayz_equip\textures\aluminiumbar_SMDI.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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//};
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BIN
dayz_equip/textures/aluminumbar_AS.paa
Normal file
BIN
dayz_equip/textures/aluminumbar_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/aluminumbar_NOHQ.paa
Normal file
BIN
dayz_equip/textures/aluminumbar_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/aluminumbar_SMDI.paa
Normal file
BIN
dayz_equip/textures/aluminumbar_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/aluminumbar_co.paa
Normal file
BIN
dayz_equip/textures/aluminumbar_co.paa
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Binary file not shown.
Binary file not shown.
@@ -1,78 +1,41 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
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specularPower=20;
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PixelShaderID="Super";
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VertexShaderID="Super";
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\copperbar.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.99498,0.99498,0.99498,1.0};
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specularPower = 100.799995;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture="dayz_equip\textures\copperbar_NOHQ.paa";
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uvSource="tex";
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texture = "dayz_equip\textures\copperbar_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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||||
{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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texture = "dayz_equip\textures\copperbar_SMDI.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="dayz_equip\textures\copperbar_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="dayz_equip\textures\copperbar_SMDI.paa";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1,0.7)";
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uvSource="none";
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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//};
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Binary file not shown.
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BIN
dayz_equip/textures/equip_bar_aluminum_ca.paa
Normal file
BIN
dayz_equip/textures/equip_bar_aluminum_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
dayz_equip/textures/equip_bar_tin_ca.paa
Normal file
BIN
dayz_equip/textures/equip_bar_tin_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
@@ -1,78 +1,41 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,0.99999994};
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forcedDiffuse[]={0,1.7881394e-008,6.3747166e-008,1};
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emmisive[]={1,1,1,1};
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specular[]={0.99995941,0.50496119,0.24699999,1};
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specularPower=37.900002;
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PixelShaderID="NormalMapSpecularThrough";
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VertexShaderID="Super";
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||||
////////////////////////////////////////////////////////////////////
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||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
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||||
////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\goldbartexture1.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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||||
emmisive[] = {0.0,0.0,0.0,1.0};
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||||
specular[] = {0.99498,0.99498,0.99498,1.0};
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specularPower = 100.799995;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture="dayz_equip\textures\goldbartexture1_NOHQ.paa";
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uvSource="tex";
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||||
texture = "dayz_equip\textures\goldbartexture1_NOHQ.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
aside[] = {1.0,0.0,0.0};
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||||
up[] = {0.0,1.0,0.0};
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||||
dir[] = {0.0,0.0,0.0};
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||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
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||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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||||
uvSource="tex";
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||||
texture = "dayz_equip\textures\goldbartexture1_SMDI.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\goldbartexture1_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\goldbartexture1_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="fresnel(0.87,10)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
//};
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,78 +1,41 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
|
||||
specularPower=20;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\silverbar.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.99498,0.99498,0.99498,1.0};
|
||||
specularPower = 100.799995;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
texture = "dayz_equip\textures\silverbar_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
texture = "dayz_equip\textures\silverbar_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
//};
|
||||
41
dayz_equip/textures/tinbar.rvmat
Normal file
41
dayz_equip/textures/tinbar.rvmat
Normal file
@@ -0,0 +1,41 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\tinbar.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.99498,0.99498,0.99498,1.0};
|
||||
specularPower = 100.799995;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\tinbar_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_equip\textures\tinbar_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/tinbar_AS.paa
Normal file
BIN
dayz_equip/textures/tinbar_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/tinbar_NOHQ.paa
Normal file
BIN
dayz_equip/textures/tinbar_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/tinbar_SMDI.paa
Normal file
BIN
dayz_equip/textures/tinbar_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/tinbar_co.paa
Normal file
BIN
dayz_equip/textures/tinbar_co.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user