Add Metal Floor 4x, half and quarter glass floors

Models made by @Helion4
This commit is contained in:
AirwavesMan
2020-12-18 11:37:44 +01:00
parent 31ba8fa2e3
commit 87352af970
7 changed files with 183 additions and 8 deletions

View File

@@ -21,7 +21,7 @@ class MetalFloor_Half_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_half.p3d";
armor = 2500;
armor = 3000;
displayName = $STR_EPOCH_METALFLOORHALF;
GhostPreview = "MetalFloor_Half_Preview_DZ";
};
@@ -30,11 +30,20 @@ class MetalFloor_Quarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_quarter.p3d";
armor = 2000;
armor = 3000;
displayName = $STR_EPOCH_METALFLOORQUARTER;
GhostPreview = "MetalFloor_Quarter_Preview_DZ";
};
class MetalFloor4x_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2.p3d";
armor = 3000;
displayName = $STR_EPOCH_METALFLOOR4x;
GhostPreview = "MetalFloor4x_Preview_DZ";
};
class DoorFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -64,4 +73,22 @@ class GlassFloor_DZ: ModularItems {
displayName = $STR_EPOCH_GLASSFLOOR;
maintainBuilding[] = {{"PartGlass",1}};
GhostPreview = "GlassFloor_Preview_DZ";
};
class GlassFloor_Half_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_half.p3d";
armor = 2000;
displayName = $STR_EPOCH_GLASSFLOORHALF;
maintainBuilding[] = {{"PartGlass",1}};
};
class GlassFloor_Quarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter.p3d";
armor = 2000;
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
maintainBuilding[] = {{"PartGlass",1}};
};