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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add Metal Floor 4x, half and quarter glass floors
Models made by @Helion4
This commit is contained in:
@@ -21,7 +21,7 @@ class MetalFloor_Half_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_half.p3d";
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armor = 2500;
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armor = 3000;
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displayName = $STR_EPOCH_METALFLOORHALF;
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GhostPreview = "MetalFloor_Half_Preview_DZ";
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};
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@@ -30,11 +30,20 @@ class MetalFloor_Quarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_quarter.p3d";
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armor = 2000;
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armor = 3000;
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displayName = $STR_EPOCH_METALFLOORQUARTER;
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GhostPreview = "MetalFloor_Quarter_Preview_DZ";
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};
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class MetalFloor4x_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2.p3d";
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armor = 3000;
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displayName = $STR_EPOCH_METALFLOOR4x;
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GhostPreview = "MetalFloor4x_Preview_DZ";
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};
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class DoorFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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@@ -64,4 +73,22 @@ class GlassFloor_DZ: ModularItems {
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displayName = $STR_EPOCH_GLASSFLOOR;
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maintainBuilding[] = {{"PartGlass",1}};
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GhostPreview = "GlassFloor_Preview_DZ";
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};
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class GlassFloor_Half_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_half.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_GLASSFLOORHALF;
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maintainBuilding[] = {{"PartGlass",1}};
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};
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class GlassFloor_Quarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_GLASSFLOORQUARTER;
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maintainBuilding[] = {{"PartGlass",1}};
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};
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