Add Metal Floor 4x, half and quarter glass floors

Models made by @Helion4
This commit is contained in:
AirwavesMan
2020-12-18 11:37:44 +01:00
parent 31ba8fa2e3
commit 87352af970
7 changed files with 183 additions and 8 deletions

View File

@@ -20,6 +20,68 @@ class glass_floor_kit: CA_Magazine
};
};
class glass_floor_half_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_GLASSFLOORHALF;
descriptionShort = $STR_EPOCH_GLASSFLOORHALF;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "GlassFloor_Half_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_GLASS_FLOOR;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"glass_floor_kit",1}};
input[] = {{"glass_floor_half_kit",2}};
};
};
};
class glass_floor_quarter_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
descriptionShort = $STR_EPOCH_GLASSFLOORQUARTER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "GlassFloor_Quarter_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_GLASS_FLOOR_HALF;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"glass_floor_half_kit",1}};
input[] = {{"glass_floor_quarter_kit",2}};
};
};
};
class metal_floor_kit: CA_Magazine
{
scope = 2;
@@ -39,6 +101,15 @@ class metal_floor_kit: CA_Magazine
require[] = {"ItemToolbox"};
create = "MetalFloor_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_228_3;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
output[] = {{"metal_floor4x_kit",1}};
input[] = {{"metal_floor_kit",4}};
};
};
};
@@ -104,6 +175,28 @@ class metal_floor_quarter_kit: CA_Magazine
};
};
class metal_floor4x_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_METALFLOOR4x;
descriptionShort = $STR_EPOCH_METALFLOOR4x;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "MetalFloor4x_DZ";
};
};
};
class metal_pillar_kit: CA_Magazine
{
scope = 2;

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@@ -99,13 +99,22 @@ class ItemPole: CA_Magazine
};
class Crafting4
{
text = $STR_EPOCH_ACTION_GLASS_FLOOR;
text = $STR_EPOCH_ACTION_GLASS_FLOOR_QUARTER;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"glass_floor_kit",1}};
output[] = {{"glass_floor_quarter_kit",1}};
input[] = {{"ItemPole",8},{"PartGlass",4}};
};
};
class Crafting5
{
text = $STR_EPOCH_PLAYER_228_2;
script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
output[] = {{"metal_floor_quarter_kit",1}};
input[] = {{"ItemPole",4},{"equip_metal_sheet",4}};
};
};
};

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@@ -90,6 +90,19 @@ class PartGlass : CA_Magazine
picture = "\dayz_equip\textures\equip_carglass_ca.paa";
displayName = $STR_EQUIP_NAME_30;
descriptionShort = $STR_EQUIP_DESC_30;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_ACTION_GLASS_FLOOR_QUARTER;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"glass_floor_quarter_kit",1}};
input[] = {{"ItemPole",4},{"PartGlass",4}};
};
};
};
// PartGeneric can be found under Items\Metal.hpp

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@@ -21,7 +21,7 @@ class MetalFloor_Half_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_half.p3d";
armor = 2500;
armor = 3000;
displayName = $STR_EPOCH_METALFLOORHALF;
GhostPreview = "MetalFloor_Half_Preview_DZ";
};
@@ -30,11 +30,20 @@ class MetalFloor_Quarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_quarter.p3d";
armor = 2000;
armor = 3000;
displayName = $STR_EPOCH_METALFLOORQUARTER;
GhostPreview = "MetalFloor_Quarter_Preview_DZ";
};
class MetalFloor4x_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2.p3d";
armor = 3000;
displayName = $STR_EPOCH_METALFLOOR4x;
GhostPreview = "MetalFloor4x_Preview_DZ";
};
class DoorFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -64,4 +73,22 @@ class GlassFloor_DZ: ModularItems {
displayName = $STR_EPOCH_GLASSFLOOR;
maintainBuilding[] = {{"PartGlass",1}};
GhostPreview = "GlassFloor_Preview_DZ";
};
class GlassFloor_Half_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_half.p3d";
armor = 2000;
displayName = $STR_EPOCH_GLASSFLOORHALF;
maintainBuilding[] = {{"PartGlass",1}};
};
class GlassFloor_Quarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter.p3d";
armor = 2000;
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
maintainBuilding[] = {{"PartGlass",1}};
};

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@@ -208,4 +208,9 @@ class Concrete_Bunker_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\cinder\bunker\bunker_01_ghost.p3d";
displayName = "Concrete Bunker Preview";
};
};
class MetalFloor4x_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_ghost.p3d";
displayName = "MetalFloor4x Preview";
};