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Add DZE_MissionLootTable
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@@ -10,7 +10,7 @@ if (count _this > 1) then {
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};
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_type = typeOf _obj;
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_config = configFile >> "CfgLoot" >> "Buildings" >> _type;
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_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type};
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_canLoot = isClass (_config);
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_originalPos = getPosATL _obj;
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