mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
0.76
add another female skin and bandit skins. Trader checks for inventory space for purchases
This commit is contained in:
@@ -20,31 +20,44 @@ if (_qty >= _qty_in) then {
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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if(_buy_o_sell == "buy") then {
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_config = (configFile >> "cfgMagazines" >> _part_out);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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_isOk = true;
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};
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dayzTradeResult = nil;
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if (_isOk) then {
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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};
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} else {
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@@ -16,17 +16,29 @@ _qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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if(_buy_o_sell == "buy") then {
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_config = (configFile >> "cfgMagazines" >> _part_out);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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} else {
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_isOk = true;
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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if (_isOk) then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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};
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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@@ -23,41 +23,55 @@ if(_buy_o_sell == "buy") then {
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if (_qty >= _qty_in) then {
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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if(_buy_o_sell == "buy") then {
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player removeMagazine _part_in;
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} else {
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player removeWeapon _part_in;
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};
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};
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for "_x" from 1 to _qty_out do {
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if(_buy_o_sell == "buy") then {
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player addWeapon _part_out;
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} else {
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player addMagazine _part_out;
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};
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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if(_buy_o_sell == "buy") then {
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_config = (configFile >> "cfgWeapons" >> _part_out);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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_isOk = true;
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};
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if (_isOk) then {
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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if(_buy_o_sell == "buy") then {
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player removeMagazine _part_in;
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} else {
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player removeWeapon _part_in;
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};
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};
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for "_x" from 1 to _qty_out do {
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if(_buy_o_sell == "buy") then {
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player addWeapon _part_out;
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} else {
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player addMagazine _part_out;
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};
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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_needed = _qty_in - _qty;
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@@ -482,8 +482,6 @@ class Citizen1; // External class reference
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canCarryBackPack = 1;
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};
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class BAF_Soldier_W;
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class Soldier1_DZ: BAF_Soldier_W {
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displayName = "Soldier";
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@@ -6,13 +6,14 @@ BanditW1_DZ = "BanditW1_DZ";
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Survivor1_DZ = "Survivor2_DZ";
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Survivor2_DZ = "Survivor2_DZ";
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SurvivorW2_DZ = "SurvivorW2_DZ";
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SurvivorW3_DZ = "SurvivorW2_DZ";
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Sniper1_DZ = "Sniper1_DZ";
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Camo1_DZ = "Camo1_DZ";
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Soldier1_DZ = "Soldier1_DZ";
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Rocket_DZ = "Rocket_DZ";
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AllPlayers = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"];
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AllPlayersVehicles = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","AllVehicles"];
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AllPlayers = ["SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"];
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AllPlayersVehicles = ["SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","AllVehicles"];
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PZombie_VB = "PZombie_VB";
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@@ -79,9 +79,15 @@ if (!_isNew) then {
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_model = _primary select 7;
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_hiveVer = _primary select 8;
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if ( !(isClass(configFile >> "CfgVehicles" >> _model)) ) then {
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_model = "Survivor2_DZ";
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};
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/*
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if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Rocket_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","PZombie_VB"])) then {
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_model = "Survivor2_DZ";
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};
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*/
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} else {
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_isInfected = _primary select 3;
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@@ -1341,6 +1341,7 @@ class CfgVehicles
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};
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};
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class Soldier_Crew_PMC;
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class Soldier_Bodyguard_M4_PMC;
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class Survivor1_DZ: Soldier_Crew_PMC
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{
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displayName = "$STR_CHAR_1";
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@@ -1375,7 +1376,7 @@ class CfgVehicles
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init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
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};
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};
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class SurvivorW2_DZ: Soldier_Crew_PMC
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class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
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{
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displayName = "$STR_CHAR_1";
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side = 1;
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@@ -1574,12 +1575,12 @@ class CfgVehicles
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side = 1;
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model = "\dayz\characters\woman_bandit";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
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hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
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};
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class SurvivorW3_DZ: SurvivorW2_DZ
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{
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_e\Woman\Baker\Data\european_woman_01_co.paa"};
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hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
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};
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class Citizen1;
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class PZombie_VB: Citizen1
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