add another female skin and bandit skins. Trader checks for inventory
space for purchases
This commit is contained in:
vbawol
2013-01-21 21:43:46 -06:00
parent d49584eae2
commit 8700946793
7 changed files with 113 additions and 68 deletions

View File

@@ -21,30 +21,43 @@ if (_qty >= _qty_in) then {
_bos = 1;
};
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
waitUntil {!isNil "dayzTradeResult"};
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
if(_buy_o_sell == "buy") then {
_config = (configFile >> "cfgMagazines" >> _part_out);
_isOk = [player,_config] call BIS_fnc_invAdd;
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
_isOk = true;
};
dayzTradeResult = nil;
if (_isOk) then {
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
waitUntil {!isNil "dayzTradeResult"};
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
} else {
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
};
} else {

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@@ -16,17 +16,29 @@ _qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
if(_buy_o_sell == "buy") then {
_config = (configFile >> "cfgMagazines" >> _part_out);
_isOk = [player,_config] call BIS_fnc_invAdd;
} else {
_isOk = true;
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
if (_isOk) then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];

View File

@@ -23,41 +23,55 @@ if(_buy_o_sell == "buy") then {
if (_qty >= _qty_in) then {
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
waitUntil {!isNil "dayzTradeResult"};
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
for "_x" from 1 to _qty_in do {
if(_buy_o_sell == "buy") then {
player removeMagazine _part_in;
} else {
player removeWeapon _part_in;
};
};
for "_x" from 1 to _qty_out do {
if(_buy_o_sell == "buy") then {
player addWeapon _part_out;
} else {
player addMagazine _part_out;
};
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
if(_buy_o_sell == "buy") then {
_config = (configFile >> "cfgWeapons" >> _part_out);
_isOk = [player,_config] call BIS_fnc_invAdd;
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
_isOk = true;
};
if (_isOk) then {
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
waitUntil {!isNil "dayzTradeResult"};
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
for "_x" from 1 to _qty_in do {
if(_buy_o_sell == "buy") then {
player removeMagazine _part_in;
} else {
player removeWeapon _part_in;
};
};
for "_x" from 1 to _qty_out do {
if(_buy_o_sell == "buy") then {
player addWeapon _part_out;
} else {
player addMagazine _part_out;
};
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
} else {
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
};
dayzTradeResult = nil;
} else {
_needed = _qty_in - _qty;

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@@ -482,8 +482,6 @@ class Citizen1; // External class reference
canCarryBackPack = 1;
};
class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {
displayName = "Soldier";

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@@ -6,13 +6,14 @@ BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
SurvivorW3_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
AllPlayers = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"];
AllPlayersVehicles = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","AllVehicles"];
AllPlayers = ["SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"];
AllPlayersVehicles = ["SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","AllVehicles"];
PZombie_VB = "PZombie_VB";

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@@ -79,9 +79,15 @@ if (!_isNew) then {
_model = _primary select 7;
_hiveVer = _primary select 8;
if ( !(isClass(configFile >> "CfgVehicles" >> _model)) ) then {
_model = "Survivor2_DZ";
};
/*
if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Rocket_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","PZombie_VB"])) then {
_model = "Survivor2_DZ";
};
*/
} else {
_isInfected = _primary select 3;

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@@ -1341,6 +1341,7 @@ class CfgVehicles
};
};
class Soldier_Crew_PMC;
class Soldier_Bodyguard_M4_PMC;
class Survivor1_DZ: Soldier_Crew_PMC
{
displayName = "$STR_CHAR_1";
@@ -1375,7 +1376,7 @@ class CfgVehicles
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
};
};
class SurvivorW2_DZ: Soldier_Crew_PMC
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
@@ -1574,12 +1575,12 @@ class CfgVehicles
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\Woman\Baker\Data\european_woman_01_co.paa"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class Citizen1;
class PZombie_VB: Citizen1