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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 18:06:32 +03:00
0.76
add another female skin and bandit skins. Trader checks for inventory space for purchases
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@@ -23,41 +23,55 @@ if(_buy_o_sell == "buy") then {
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if (_qty >= _qty_in) then {
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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if(_buy_o_sell == "buy") then {
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player removeMagazine _part_in;
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} else {
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player removeWeapon _part_in;
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};
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};
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for "_x" from 1 to _qty_out do {
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if(_buy_o_sell == "buy") then {
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player addWeapon _part_out;
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} else {
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player addMagazine _part_out;
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};
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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if(_buy_o_sell == "buy") then {
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_config = (configFile >> "cfgWeapons" >> _part_out);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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_isOk = true;
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};
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if (_isOk) then {
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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if(_buy_o_sell == "buy") then {
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player removeMagazine _part_in;
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} else {
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player removeWeapon _part_in;
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};
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};
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for "_x" from 1 to _qty_out do {
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if(_buy_o_sell == "buy") then {
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player addWeapon _part_out;
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} else {
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player addMagazine _part_out;
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};
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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_needed = _qty_in - _qty;
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