add another female skin and bandit skins. Trader checks for inventory
space for purchases
This commit is contained in:
vbawol
2013-01-21 21:43:46 -06:00
parent d49584eae2
commit 8700946793
7 changed files with 113 additions and 68 deletions

View File

@@ -20,31 +20,44 @@ if (_qty >= _qty_in) then {
if(_buy_o_sell == "sell") then {
_bos = 1;
};
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
waitUntil {!isNil "dayzTradeResult"};
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
if(_buy_o_sell == "buy") then {
_config = (configFile >> "cfgMagazines" >> _part_out);
_isOk = [player,_config] call BIS_fnc_invAdd;
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
_isOk = true;
};
dayzTradeResult = nil;
if (_isOk) then {
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
waitUntil {!isNil "dayzTradeResult"};
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
} else {
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
};
} else {