Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -8149,6 +8149,29 @@
<Russian>Пикап накрытый (оранжевый)</Russian>
<German>Pick-up abgedeckt (gelbbraun)</German>
</Key>
<Key ID="STR_VEH_NAME_TRACTOR">
<German>Traktor</German>
<English>Tractor</English>
<Italian>Trattore</Italian>
<Spanish>Tractor</Spanish>
<French>Tracteur</French>
<Czech>Traktor</Czech>
<Russian>Трактор</Russian>
<Polish>Ciągnik</Polish>
<Hungarian>Traktor</Hungarian>
</Key>
<Key ID="STR_VEH_NAME_TRACTOR_OLD">
<English>Old Tractor</English>
<German>Alter Traktor</German>
</Key>
<Key ID="STR_VEH_NAME_IKARUS_RED">
<English>Bus (Red)</English>
<German>Bus (Rot)</German>
</Key>
<Key ID="STR_VEH_NAME_IKARUS_BLUE">
<English>Bus (Blue)</English>
<German>Bus (Blau)</German>
</Key>
<Key ID="STR_VEH_NAME_KAMAZ">
<English>Kamaz open (Woodland)</English>
<Russian>Камаз открытый (Лесной камуфляж)</Russian>
@@ -8264,6 +8287,25 @@
<Key ID="STR_VEH_NAME_M113_TK">
<English>M113 TK</English>
</Key>
<Key ID="STR_VEH_NAME_BMP2_INS">
<English>BMP-2 INS</English>
</Key>
<Key ID="STR_VEH_NAME_BMP2_CDF">
<English>BMP-2 CDF</English>
</Key>
<Key ID="STR_VEH_NAME_BMP2_TK">
<English>BMP-2 TK</English>
</Key>
<Key ID="STR_VEH_NAME_BMP2_AMBULANCE_INS">
<English>BMP-2 INS Ambulance</English>
<Russian>BMP-2 INS Скорая</Russian>
<German>BMP-2 INS Sanitätsfzg.</German>
</Key>
<Key ID="STR_VEH_NAME_BMP2_AMBULANCE_CDF">
<English>BMP-2 CDF Ambulance</English>
<Russian>BMP-2 CDF Скорая</Russian>
<German>BMP-2 CDF Sanitätsfzg.</German>
</Key>
<Key ID="STR_VEH_NAME_MTVR_WOODLAND">
<English>MTVR (Woodland)</English>
<Russian>MTVR (Лесной камуфляж)</Russian>
@@ -8462,9 +8504,16 @@
<Key ID="STR_VEH_NAME_URAL_TK">
<English>Ural (TK)</English>
</Key>
<Key ID="STR_VEH_NAME_URAL_INS">
<English>Ural (INS)</English>
</Key>
<Key ID="STR_VEH_NAME_URAL_CDF">
<English>Ural (CDF)</English>
</Key>
<Key ID="STR_VEH_NAME_URAL_CDF_OPEN">
<English>Ural open (CDF)</English>
<German>Ural offen (CDF)</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_UN">
<English>Ural (UN)</English>
</Key>
@@ -8590,6 +8639,26 @@
<Russian>BTR-40 DSHKM (Лесной камуфляж)</Russian>
<German>BTR-40 DSHKM (Waldtarn)</German>
</Key>
<Key ID="STR_VEH_NAME_BTR40_GREEN">
<English>BTR-40 (Green)</English>
<Russian>BTR-40 (Зеленый)</Russian>
<German>BTR-40 (Grün)</German>
</Key>
<Key ID="STR_VEH_NAME_BTR40_WOOD">
<English>BTR-40 (Woodland)</English>
<Russian>BTR-40 (Лесной камуфляж)</Russian>
<German>BTR-40 (Waldtarn)</German>
</Key>
<Key ID="STR_VEH_NAME_BTR60_WOOD">
<English>BTR-60 (Woodland)</English>
<Russian>BTR-60 (Лесной камуфляж)</Russian>
<German>BTR-60 (Waldtarn)</German>
</Key>
<Key ID="STR_VEH_NAME_BTR60_GREEN">
<English>BTR-60 (Green)</English>
<Russian>BTR-60 (Зеленый)</Russian>
<German>BTR-60 (Grün)</German>
</Key>
<Key ID="STR_VEH_NAME_BTR90">
<English>BTR-90</English>
</Key>