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Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
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@@ -349,6 +349,7 @@ class CfgVehicles
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};
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};
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class BRDM2_Base;
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class HouseBase;
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class Ruins: HouseBase {};
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class House : HouseBase
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@@ -367,6 +368,7 @@ class CfgVehicles
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class M1030_base;
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class MMT_base;
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class Bicycle;
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class Old_bike_base_EP1 : Bicycle
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{
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class Reflectors
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@@ -385,8 +387,6 @@ class CfgVehicles
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};
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};
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class Old_moto_base;
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class Ikarus_base;
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class Ural_Base;
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#include "RepairParts.hpp" //names for all reapir parts. Needs moving to hitpoints
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//ZEDS
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@@ -407,7 +407,8 @@ class CfgVehicles
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//Cars
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#include "Car\HMMWV.hpp"
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#include "Car\ArmoredSUV.hpp"
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#include "Car\BTR40.hpp"
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#include "Car\BTR40.hpp"
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#include "Car\BTR60.hpp"
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#include "Car\BTR90.hpp"
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#include "Car\datsun.hpp"
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#include "Car\Gaz_Vodnik.hpp"
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@@ -438,6 +439,7 @@ class CfgVehicles
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#include "Car\Dingo.hpp"
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#include "Car\Octavia.hpp"
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#include "Car\Tatra_T810.hpp"
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#include "Car\BMP2.hpp"
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//Helicopters
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#include "Helicopter\MI17.hpp"
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#include "Helicopter\UH1H.hpp"
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